My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Barbarian Barrel Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Electro Wizard Magic Archer
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Skeleton Army Electro Wizard Magic Archer
Fireball
Firecracker Hog Rider Skeleton Army Electro Wizard Magic Archer
Poison
Firecracker Skeleton Army Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Barbarian Barrel Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Firecracker Skeleton Army Valkyrie Hog Rider Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Firecracker Skeleton Army Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Barbarian Barrel Mega Knight
Valkyrie
Hog Rider Firecracker Electro Wizard Magic Archer
Hog Rider
Firecracker Valkyrie Barbarian Barrel Electro Wizard Magic Archer Mega Knight
Barbarian Barrel
Firecracker Hog Rider Mega Knight
Skeleton Army
Electro Wizard
Valkyrie Hog Rider Magic Archer Mega Knight
Magic Archer
Valkyrie Hog Rider Electro Wizard Mega Knight
Mega Knight
Firecracker Hog Rider Barbarian Barrel Electro Wizard Magic Archer

Defense Synergies 1 14

Firecracker
Valkyrie Barbarian Barrel Skeleton Army Electro Wizard Mega Knight
Valkyrie
Firecracker Electro Wizard Magic Archer
Hog Rider
Barbarian Barrel
Firecracker Electro Wizard Magic Archer Mega Knight
Skeleton Army
Firecracker Electro Wizard Magic Archer
Electro Wizard
Firecracker Valkyrie Barbarian Barrel Skeleton Army Magic Archer Mega Knight
Magic Archer
Valkyrie Barbarian Barrel Skeleton Army Electro Wizard Mega Knight
Mega Knight
Firecracker Barbarian Barrel Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Barbarian Barrel Electro Wizard Magic Archer
Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight
Electro Wizard Firecracker Magic Archer
Valkyrie Barbarian Barrel Electro Wizard Magic Archer Mega Knight
Skeleton Army
Skeleton Army Firecracker Valkyrie Barbarian Barrel Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Firecracker Barbarian Barrel Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Skeleton Army Mega Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Firecracker Barbarian Barrel Electro Wizard Magic Archer
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Knight
Mega Knight Firecracker Valkyrie Skeleton Army Electro Wizard
Mega Knight Firecracker Valkyrie Barbarian Barrel Skeleton Army Electro Wizard Magic Archer
Valkyrie Barbarian Barrel Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Skeleton Army Mega Knight Firecracker Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Barbarian Barrel Electro Wizard
Electro Wizard Firecracker Valkyrie Barbarian Barrel Magic Archer Mega Knight
Skeleton Army Mega Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Barbarian Barrel Electro Wizard
Valkyrie Skeleton Army Mega Knight
Firecracker Electro Wizard Magic Archer
Skeleton Army Valkyrie Electro Wizard
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Firecracker Valkyrie Barbarian Barrel Skeleton Army Magic Archer
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Mega Knight Valkyrie
Firecracker Valkyrie Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Firecracker Valkyrie Barbarian Barrel Magic Archer
Valkyrie Mega Knight Firecracker Barbarian Barrel Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Barbarian Barrel
Firecracker Barbarian Barrel Electro Wizard Magic Archer
Barbarian Barrel Magic Archer
Firecracker Valkyrie Barbarian Barrel
Firecracker Valkyrie Barbarian Barrel Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker
Electro Wizard
Firecracker Valkyrie Barbarian Barrel Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker Barbarian Barrel Magic Archer
Magic Archer Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel
Firecracker Barbarian Barrel Electro Wizard Magic Archer Mega Knight
Firecracker Valkyrie Barbarian Barrel Magic Archer Mega Knight
Magic Archer Mega Knight
Barbarian Barrel
Firecracker Valkyrie Barbarian Barrel Magic Archer Mega Knight
Firecracker Barbarian Barrel Electro Wizard Magic Archer
Magic Archer Mega Knight
Firecracker Barbarian Barrel Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker Magic Archer
Electro Wizard Barbarian Barrel Skeleton Army Magic Archer
Firecracker Electro Wizard Magic Archer
Barbarian Barrel
Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Mega Knight
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Barbarian Barrel Electro Wizard Magic Archer Mega Knight

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