My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Royal Ghost Inferno Dragon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon Lumberjack Little Prince
Zap
Firecracker Witch Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Witch Royal Ghost Lumberjack Little Prince
The Log
Firecracker Witch Lumberjack Little Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Witch Royal Ghost Inferno Dragon Lumberjack Little Prince
Fireball
Firecracker Witch Inferno Dragon Lumberjack Little Prince
Poison
Firecracker Witch Little Prince
Lightning
Witch Inferno Dragon Lumberjack Little Prince
Rocket
Witch Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Royal Ghost Little Prince Poison Inferno Dragon Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Tornado Royal Ghost Little Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Inferno Dragon Lumberjack
Tornado
Firecracker Poison Witch
Poison
Tornado Royal Ghost
Witch
Tornado Royal Ghost Lumberjack
Royal Ghost
Poison Witch Lumberjack Little Prince
Inferno Dragon
Firecracker
Lumberjack
Firecracker Witch Royal Ghost
Little Prince
Royal Ghost

Defense Synergies 0 10

Firecracker
Tornado Lumberjack
Tornado
Firecracker Poison Witch Inferno Dragon Little Prince
Poison
Tornado
Witch
Tornado Royal Ghost Lumberjack
Royal Ghost
Witch Little Prince
Inferno Dragon
Tornado
Lumberjack
Firecracker Witch Little Prince
Little Prince
Tornado Royal Ghost Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Lumberjack Firecracker Witch
Tornado Witch Lumberjack Inferno Dragon
Witch Inferno Dragon Lumberjack Firecracker
Firecracker Tornado Poison Lumberjack
Tornado Firecracker Royal Ghost Lumberjack
Tornado Inferno Dragon Firecracker Poison Witch Little Prince
Poison
Witch Inferno Dragon Tornado Lumberjack
Tornado Firecracker Royal Ghost Lumberjack Little Prince
Poison Witch Firecracker Tornado Royal Ghost Lumberjack
Inferno Dragon Firecracker Tornado Poison Witch
Lumberjack Witch
Firecracker Tornado Poison Witch Royal Ghost Lumberjack
Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Firecracker Tornado Poison Witch Lumberjack
Firecracker Tornado Witch Royal Ghost Lumberjack Little Prince
Tornado Poison Witch Firecracker Royal Ghost Inferno Dragon Lumberjack Little Prince
Tornado Inferno Dragon Lumberjack
Royal Ghost Firecracker Poison Witch Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Royal Ghost
Poison Firecracker Royal Ghost Inferno Dragon Lumberjack
Lumberjack Witch
Lumberjack Tornado
Witch Inferno Dragon Lumberjack
Firecracker Poison Tornado Witch
Witch Lumberjack
Inferno Dragon Lumberjack
Firecracker Tornado Poison Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Lumberjack
Tornado Poison
Witch Lumberjack
Firecracker Witch
Witch Firecracker Tornado Poison Inferno Dragon Lumberjack Little Prince
Poison Firecracker Witch Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Ghost
Firecracker Poison Tornado Royal Ghost
Poison
Firecracker Poison
Poison Firecracker
Firecracker Poison Tornado Witch
Firecracker Tornado Poison Witch
Poison Firecracker Tornado
Poison Firecracker Tornado
Tornado Poison Lumberjack
Firecracker Poison Tornado
Poison Firecracker Tornado
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison Witch
Firecracker Poison
Tornado Poison
Firecracker Poison
Firecracker Tornado Poison Witch Little Prince
Poison
Tornado Poison
Tornado
Poison
Firecracker Tornado Poison Witch Little Prince
Witch Inferno Dragon
Firecracker Poison Tornado Witch Royal Ghost
Tornado Poison Witch
Poison Firecracker Tornado
Poison Firecracker Tornado Witch Little Prince
Firecracker Poison Witch
Poison
Firecracker Poison
Firecracker Poison
Witch
Poison Firecracker Tornado Witch
Poison Firecracker Lumberjack
Firecracker Poison
Tornado Poison
Firecracker
Firecracker Tornado Poison Witch
Firecracker Tornado Poison Witch
Poison Firecracker Tornado Witch Royal Ghost Little Prince

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