My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Musketeer Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Giant Skeleton
Giant Snowball
Musketeer Guards Balloon
Zap
Firecracker Guards Balloon
Barbarian Barrel
Firecracker Tesla Musketeer Guards Giant Skeleton
The Log
Firecracker Musketeer Guards Giant Skeleton
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Musketeer Guards Balloon Giant Skeleton
Fireball
Firecracker Tesla Musketeer Balloon
Poison
Firecracker Musketeer Guards Balloon
Lightning
Tesla Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Tesla Musketeer Poison Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Guards Tesla

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Giant Skeleton
Tesla
Musketeer
Balloon Giant Skeleton The Log
Guards
The Log
Poison
Balloon Giant Skeleton The Log
Balloon
Firecracker Musketeer Poison Giant Skeleton The Log
Giant Skeleton
Firecracker Musketeer Poison Balloon The Log
The Log
Musketeer Guards Poison Balloon Giant Skeleton

Defense Synergies 5 12

Firecracker
The Log Tesla Musketeer Guards Giant Skeleton
Tesla
Musketeer The Log Firecracker Guards Poison
Musketeer
Tesla Guards The Log Firecracker Giant Skeleton
Guards
Musketeer Firecracker Tesla Poison Giant Skeleton The Log
Poison
Tesla Guards The Log
Balloon
Giant Skeleton
Firecracker Musketeer Guards The Log
The Log
Firecracker Tesla Musketeer Guards Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Musketeer The Log
Firecracker Tesla Musketeer The Log
Tesla Musketeer Giant Skeleton
Tesla Firecracker Musketeer Guards
Firecracker Poison Giant Skeleton The Log
The Log Firecracker Tesla Musketeer Guards
Tesla Musketeer Firecracker Poison
Tesla Musketeer Poison Giant Skeleton The Log
Tesla Musketeer
Guards Firecracker Tesla Musketeer Giant Skeleton
Guards Poison Firecracker Tesla Musketeer Giant Skeleton The Log
Tesla Musketeer Firecracker Poison
Tesla Musketeer Guards Giant Skeleton The Log
Firecracker Tesla Guards Poison The Log
Tesla
Tesla The Log
Tesla Firecracker Musketeer Poison
Tesla Firecracker Musketeer Guards The Log
Poison The Log Firecracker Tesla Musketeer Guards Giant Skeleton
Tesla Musketeer
Firecracker Tesla Musketeer Guards Poison Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Giant Skeleton
Poison Firecracker Tesla Musketeer The Log
Guards Giant Skeleton Musketeer The Log
Guards Giant Skeleton Tesla Musketeer The Log
Giant Skeleton Tesla Musketeer Guards
Firecracker Poison Tesla Musketeer
Guards Tesla Musketeer Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Firecracker Poison The Log
Tesla Musketeer Guards
Tesla Musketeer Guards Giant Skeleton
Guards Poison Giant Skeleton The Log
Giant Skeleton Tesla Guards
Firecracker Tesla Musketeer
Tesla Guards Firecracker Musketeer Poison Giant Skeleton The Log
Poison Firecracker Tesla Musketeer Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Musketeer Guards Giant Skeleton The Log
Firecracker Poison Musketeer The Log
Poison Giant Skeleton The Log
Firecracker Musketeer Guards Poison Giant Skeleton The Log
Poison Firecracker The Log
Firecracker Poison Musketeer
Firecracker Musketeer Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Musketeer Guards Poison
Firecracker Poison Musketeer The Log
Poison Firecracker Musketeer
Poison Firecracker Musketeer The Log
Firecracker Musketeer Poison
Firecracker Musketeer Poison The Log
Firecracker Musketeer Poison The Log
Firecracker Musketeer Poison The Log
Poison
Firecracker Musketeer Poison The Log
Firecracker Poison The Log
Musketeer Poison Giant Skeleton The Log
Poison
Musketeer The Log
Musketeer Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Musketeer
Musketeer Poison The Log
Poison Firecracker Musketeer The Log
Poison Firecracker Musketeer
Firecracker Musketeer Guards Poison
Poison Musketeer The Log
Firecracker Poison
Giant Skeleton
Firecracker Poison The Log
Musketeer Guards
Poison Firecracker Musketeer
The Log
Poison Firecracker Musketeer
The Log Firecracker Musketeer Poison
Poison Giant Skeleton
Firecracker Musketeer
Firecracker Musketeer Guards Poison Giant Skeleton The Log
Firecracker Musketeer Poison
Poison Firecracker Musketeer Giant Skeleton The Log

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