My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Bowler Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Firecracker Graveyard
Barbarian Barrel
Firecracker Tesla Royal Ghost Magic Archer Graveyard
The Log
Firecracker Graveyard
Earthquake
Firecracker Tesla Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Firecracker Bowler Royal Ghost Magic Archer Graveyard
Fireball
Firecracker Tesla Bowler Magic Archer
Poison
Firecracker Magic Archer Graveyard
Lightning
Tesla Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Bowler Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Royal Ghost Tesla Freeze Magic Archer Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Royal Ghost Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Bowler
Tesla
Mirror
Firecracker Freeze Royal Ghost Magic Archer Graveyard
Freeze
Graveyard Mirror
Bowler
Graveyard Firecracker Magic Archer
Royal Ghost
Mirror Magic Archer
Magic Archer
Mirror Bowler Royal Ghost
Graveyard
Freeze Bowler Mirror

Defense Synergies 1 6

Firecracker
Tesla Mirror
Tesla
Mirror Firecracker Bowler Magic Archer
Mirror
Tesla Firecracker Bowler Magic Archer
Freeze
Bowler
Tesla Mirror
Royal Ghost
Magic Archer
Tesla Mirror
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Magic Archer
Firecracker Tesla
Tesla Bowler Freeze
Tesla Firecracker Bowler
Firecracker Bowler
Freeze Bowler Firecracker Tesla Royal Ghost Magic Archer
Tesla Firecracker Freeze Magic Archer
Bowler Tesla Magic Archer
Tesla
Firecracker Tesla Bowler Royal Ghost
Firecracker Tesla Freeze Bowler Royal Ghost Magic Archer
Tesla Firecracker Magic Archer
Tesla Bowler Freeze
Bowler Firecracker Tesla Freeze Royal Ghost Magic Archer
Tesla
Tesla Freeze Bowler
Tesla Firecracker Bowler
Tesla Firecracker Bowler Royal Ghost Magic Archer
Freeze Firecracker Tesla Bowler Royal Ghost Magic Archer
Tesla
Bowler Royal Ghost Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler Royal Ghost
Firecracker Tesla Bowler Royal Ghost Magic Archer
Bowler
Bowler Tesla
Tesla Bowler
Firecracker Tesla Freeze Magic Archer
Tesla Bowler
Tesla
Freeze Firecracker Magic Archer
Tesla
Tesla Bowler
Bowler
Bowler Tesla
Firecracker Tesla Bowler Magic Archer
Tesla Firecracker Freeze Bowler Magic Archer
Bowler Firecracker Tesla Freeze Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze Royal Ghost
Firecracker Bowler Royal Ghost Magic Archer
Magic Archer
Firecracker Freeze
Firecracker Bowler Magic Archer
Firecracker Freeze Magic Archer
Firecracker Bowler Magic Archer
Firecracker Freeze Bowler Magic Archer
Firecracker
Bowler
Firecracker Bowler Magic Archer
Firecracker Magic Archer
Firecracker Bowler Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Bowler Magic Archer
Magic Archer Firecracker Bowler
Freeze
Firecracker Bowler Magic Archer
Firecracker Bowler Magic Archer
Bowler Magic Archer
Bowler
Firecracker Freeze Bowler Magic Archer
Firecracker Bowler Royal Ghost Magic Archer
Bowler Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Freeze
Bowler
Magic Archer
Firecracker Freeze Magic Archer
Firecracker Bowler Magic Archer
Freeze Magic Archer
Firecracker Magic Archer
Freeze
Firecracker Bowler Magic Archer
Firecracker Bowler Magic Archer
Firecracker
Firecracker Freeze Bowler Magic Archer
Firecracker Magic Archer
Firecracker Freeze Bowler Royal Ghost Magic Archer

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