My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Balloon Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Tesla Wizard Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Balloon Electro Wizard
Fireball
Firecracker Tesla Wizard Balloon Electro Wizard
Poison
Firecracker Wizard Balloon Electro Wizard
Lightning
Tesla Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Tesla Fireball Electro Wizard Golden Knight Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Void Tesla Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon
Tesla
Fireball
Electro Wizard Golden Knight
Wizard
Balloon
Void
Balloon
Balloon
Firecracker Wizard Void Electro Wizard Golden Knight
Electro Wizard
Fireball Balloon
Golden Knight
Fireball Balloon

Defense Synergies 0 10

Firecracker
Tesla Electro Wizard Golden Knight
Tesla
Firecracker Fireball Wizard Electro Wizard
Fireball
Tesla Electro Wizard Golden Knight
Wizard
Tesla Electro Wizard Golden Knight
Void
Balloon
Electro Wizard
Firecracker Tesla Fireball Wizard
Golden Knight
Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Wizard Void Electro Wizard Golden Knight
Firecracker Tesla Electro Wizard
Tesla Void Electro Wizard
Tesla Firecracker Electro Wizard
Firecracker Fireball
Fireball Firecracker Tesla Electro Wizard
Tesla Electro Wizard Firecracker Fireball Wizard Void
Tesla Fireball Void Electro Wizard Golden Knight
Tesla
Firecracker Tesla Electro Wizard
Electro Wizard Firecracker Tesla Fireball Wizard
Tesla Firecracker Fireball Wizard Electro Wizard
Tesla Fireball Wizard Electro Wizard
Fireball Wizard Firecracker Tesla Electro Wizard Golden Knight
Tesla Electro Wizard
Tesla Fireball Electro Wizard
Tesla Wizard Firecracker Fireball Electro Wizard
Tesla Fireball Firecracker Wizard Electro Wizard Golden Knight
Wizard Firecracker Tesla Fireball Electro Wizard
Tesla Electro Wizard
Wizard Firecracker Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Void Electro Wizard
Fireball Void Electro Wizard Firecracker Tesla Wizard
Electro Wizard Golden Knight
Tesla Fireball Electro Wizard
Tesla
Firecracker Fireball Wizard Tesla Electro Wizard
Tesla Fireball Void Electro Wizard
Tesla
Void Electro Wizard Firecracker Fireball
Tesla
Tesla Golden Knight
Fireball Void Electro Wizard
Tesla Fireball Wizard Golden Knight
Wizard Firecracker Tesla Fireball
Tesla Electro Wizard Firecracker Fireball Golden Knight
Firecracker Tesla Fireball Wizard Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker Golden Knight
Firecracker Fireball Void Electro Wizard Golden Knight
Fireball Void
Firecracker Fireball Void
Fireball Wizard Firecracker
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Void Firecracker Wizard Golden Knight
Fireball Void Electro Wizard
Firecracker Void Fireball Wizard Electro Wizard Golden Knight
Fireball Void Firecracker Wizard
Firecracker Fireball Void Golden Knight
Firecracker Fireball Void
Firecracker Fireball
Firecracker Fireball Wizard Golden Knight
Firecracker Fireball Wizard
Fireball
Void Firecracker Fireball Wizard Electro Wizard
Firecracker Fireball Wizard Golden Knight
Fireball Void
Fireball Wizard Void
Void
Fireball Void
Firecracker Fireball Wizard
Firecracker Fireball Void Wizard Electro Wizard Golden Knight
Fireball Void Wizard Golden Knight
Fireball Void Firecracker Golden Knight
Firecracker Fireball Wizard Electro Wizard
Electro Wizard Firecracker Fireball Wizard Void
Fireball Void
Void Fireball Wizard
Void Firecracker Fireball Electro Wizard
Firecracker Fireball Wizard
Electro Wizard Fireball Void
Fireball Firecracker Wizard Electro Wizard
Fireball
Fireball Void Firecracker Wizard Electro Wizard
Firecracker Fireball Wizard
Void Fireball
Firecracker
Firecracker Fireball Electro Wizard Golden Knight
Firecracker Fireball Void Electro Wizard
Void Firecracker Fireball Electro Wizard Golden Knight

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