My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Valkyrie Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards
Giant Snowball
Royal Recruits Guards Little Prince
Zap
Firecracker Guards Little Prince
Barbarian Barrel
Firecracker Royal Recruits Valkyrie Bomb Tower Guards Royal Ghost Little Prince
The Log
Firecracker Royal Recruits Guards Little Prince
Earthquake
Firecracker Bomb Tower Guards
Arrows
Firecracker Royal Recruits Guards Little Prince
Royal Delivery
Firecracker Royal Recruits Valkyrie Guards Royal Ghost Little Prince
Fireball
Firecracker Bomb Tower Little Prince
Poison
Firecracker Royal Recruits Bomb Tower Guards Little Prince
Lightning
Valkyrie Bomb Tower Little Prince
Rocket
Valkyrie Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Guards Freeze Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Royal Ghost Little Prince Valkyrie Bomb Tower Freeze Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Guards Royal Ghost Little Prince

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Valkyrie
Royal Recruits
Firecracker Royal Ghost
Valkyrie
Firecracker Royal Ghost Little Prince
Bomb Tower
Guards
Freeze
Royal Ghost
Royal Recruits Valkyrie Little Prince
Little Prince
Valkyrie Royal Ghost

Defense Synergies 1 7

Firecracker
Valkyrie Royal Recruits Bomb Tower Guards
Royal Recruits
Firecracker
Valkyrie
Firecracker Bomb Tower Freeze Little Prince
Bomb Tower
Firecracker Valkyrie
Guards
Firecracker
Freeze
Valkyrie
Royal Ghost
Little Prince
Little Prince
Valkyrie Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Valkyrie
Bomb Tower Firecracker Royal Recruits Valkyrie
Bomb Tower Royal Recruits Valkyrie Freeze
Royal Recruits Bomb Tower Firecracker Valkyrie Guards
Firecracker Royal Recruits Valkyrie Bomb Tower
Freeze Firecracker Valkyrie Bomb Tower Guards Royal Ghost
Firecracker Bomb Tower Freeze Little Prince
Royal Recruits Valkyrie Bomb Tower
Royal Recruits Bomb Tower
Guards Firecracker Royal Recruits Valkyrie Royal Ghost Little Prince
Valkyrie Guards Firecracker Royal Recruits Bomb Tower Freeze Royal Ghost
Firecracker
Royal Recruits Bomb Tower Valkyrie Guards Freeze
Valkyrie Bomb Tower Firecracker Royal Recruits Guards Freeze Royal Ghost
Royal Recruits Bomb Tower
Bomb Tower Royal Recruits Freeze
Bomb Tower Firecracker Royal Recruits Valkyrie
Bomb Tower Firecracker Royal Recruits Valkyrie Guards Royal Ghost Little Prince
Valkyrie Bomb Tower Freeze Firecracker Royal Recruits Guards Royal Ghost Little Prince
Royal Recruits Bomb Tower
Royal Recruits Valkyrie Royal Ghost Firecracker Bomb Tower Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Guards Royal Ghost
Firecracker Valkyrie Bomb Tower Royal Ghost
Royal Recruits Guards Valkyrie Bomb Tower
Royal Recruits Valkyrie Guards
Royal Recruits Valkyrie Guards
Firecracker Bomb Tower Freeze
Royal Recruits Guards Valkyrie Bomb Tower
Royal Recruits Valkyrie Bomb Tower
Royal Recruits Freeze Firecracker Valkyrie Bomb Tower
Royal Recruits Guards
Royal Recruits Valkyrie Bomb Tower Guards
Royal Recruits Valkyrie Guards
Royal Recruits Valkyrie Bomb Tower Guards
Royal Recruits Firecracker Valkyrie Bomb Tower
Royal Recruits Guards Firecracker Valkyrie Bomb Tower Freeze Little Prince
Valkyrie Firecracker Royal Recruits Bomb Tower Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Valkyrie Guards Freeze Royal Ghost
Firecracker Royal Ghost
Firecracker Royal Recruits Valkyrie Guards Freeze
Firecracker Valkyrie
Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker
Guards
Firecracker Royal Recruits Valkyrie
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker Royal Recruits
Freeze
Firecracker
Firecracker Valkyrie Little Prince
Royal Recruits
Firecracker Freeze Valkyrie Little Prince
Firecracker Royal Ghost
Firecracker
Firecracker Little Prince
Firecracker Guards Freeze
Firecracker Freeze
Firecracker
Royal Recruits Guards Freeze
Firecracker
Freeze
Firecracker Valkyrie
Firecracker
Firecracker Royal Recruits
Firecracker Royal Recruits Guards Freeze
Firecracker
Firecracker Royal Recruits Freeze Royal Ghost Little Prince

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