My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Firecracker Royal Giant
Barbarian Barrel
Firecracker Valkyrie Wizard Electro Wizard
The Log
Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard P.E.K.K.A Electro Wizard
Fireball
Firecracker Wizard Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Valkyrie Poison Electro Wizard Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Valkyrie Poison

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Valkyrie P.E.K.K.A
Royal Giant
Firecracker Poison Wizard The Log Electro Wizard
Valkyrie
Firecracker Wizard P.E.K.K.A Electro Wizard
Wizard
Royal Giant Valkyrie P.E.K.K.A
Poison
Royal Giant P.E.K.K.A The Log
P.E.K.K.A
Poison Electro Wizard Firecracker Valkyrie Wizard The Log
The Log
Royal Giant Poison P.E.K.K.A
Electro Wizard
P.E.K.K.A Royal Giant Valkyrie

Defense Synergies 3 13

Firecracker
Valkyrie The Log P.E.K.K.A Electro Wizard
Royal Giant
Valkyrie
Firecracker Wizard P.E.K.K.A The Log Electro Wizard
Wizard
Valkyrie P.E.K.K.A The Log Electro Wizard
Poison
The Log Electro Wizard
P.E.K.K.A
The Log Firecracker Valkyrie Wizard Electro Wizard
The Log
Firecracker P.E.K.K.A Valkyrie Wizard Poison Electro Wizard
Electro Wizard
Firecracker Valkyrie Wizard Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard The Log Electro Wizard
P.E.K.K.A Firecracker Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Poison P.E.K.K.A The Log
The Log Firecracker Valkyrie Electro Wizard
Electro Wizard Firecracker Wizard Poison
Valkyrie Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Firecracker Valkyrie Electro Wizard
Valkyrie Poison Electro Wizard Firecracker Wizard The Log
Firecracker Wizard Poison Electro Wizard
P.E.K.K.A Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Firecracker Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Wizard Firecracker Valkyrie Poison P.E.K.K.A Electro Wizard
Firecracker Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Poison The Log Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Firecracker Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Wizard
Poison Electro Wizard Firecracker Valkyrie Wizard The Log
P.E.K.K.A Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Valkyrie
Firecracker Wizard Poison Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Firecracker Valkyrie Poison The Log
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Poison The Log Electro Wizard
P.E.K.K.A Valkyrie Wizard
Wizard Firecracker Valkyrie
Electro Wizard Firecracker Valkyrie Poison P.E.K.K.A The Log
Valkyrie Poison Firecracker Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie The Log
Firecracker Poison The Log Electro Wizard
Poison The Log
Firecracker Valkyrie Poison The Log
Wizard Poison Firecracker Valkyrie The Log
Firecracker Wizard Poison
Firecracker Wizard Poison The Log
Poison The Log Firecracker Wizard
Poison The Log Firecracker Wizard
Poison Electro Wizard
Firecracker Poison Valkyrie Wizard The Log Electro Wizard
Poison Firecracker Wizard
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Wizard Poison The Log
Firecracker Wizard Poison The Log
Poison
Firecracker Wizard Poison The Log Electro Wizard
Firecracker Valkyrie Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Poison The Log
Firecracker Poison The Log Valkyrie Wizard
Firecracker Poison The Log Wizard Electro Wizard
Wizard Poison The Log
Poison Firecracker The Log
Poison Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard Poison
Poison Wizard The Log
Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Wizard Poison The Log
Electro Wizard
Poison Firecracker Wizard Electro Wizard
The Log
Poison Firecracker Valkyrie Wizard Electro Wizard
The Log Firecracker Wizard Poison
Poison
Firecracker P.E.K.K.A
Firecracker Poison The Log Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker The Log Electro Wizard

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