My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Bowler Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Phoenix
Giant Snowball
Zap
Firecracker Royal Giant
Barbarian Barrel
Firecracker Bomb Tower
The Log
Firecracker Royal Giant
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Bowler
Fireball
Firecracker Bomb Tower Bowler
Poison
Firecracker Bomb Tower Phoenix
Lightning
Bomb Tower Bowler Phoenix Monk
Rocket
Bomb Tower Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Fireball Bomb Tower Phoenix Bowler Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Fireball Bomb Tower

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Tornado Bowler Monk
Royal Giant
Firecracker Fireball Tornado Bowler Monk
Fireball
Royal Giant Tornado
Bomb Tower
Tornado
Fireball Firecracker Royal Giant Bowler
Bowler
Firecracker Royal Giant Tornado
Phoenix
Monk
Monk
Phoenix Firecracker Royal Giant

Defense Synergies 3 4

Firecracker
Bomb Tower Tornado
Royal Giant
Fireball
Tornado Bomb Tower
Bomb Tower
Tornado Firecracker Fireball
Tornado
Fireball Bomb Tower Bowler Firecracker
Bowler
Tornado
Phoenix
Monk
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball
Bomb Tower Firecracker Phoenix Monk
Bomb Tower Tornado Bowler
Bomb Tower Firecracker Bowler Phoenix Monk
Firecracker Fireball Bomb Tower Tornado Bowler Monk
Fireball Tornado Bowler Firecracker Bomb Tower
Tornado Firecracker Fireball Bomb Tower Phoenix
Bowler Fireball Bomb Tower Phoenix Monk
Bomb Tower Tornado Phoenix
Tornado Firecracker Bowler Phoenix
Firecracker Fireball Bomb Tower Tornado Bowler
Firecracker Fireball Tornado Phoenix
Bomb Tower Bowler Fireball
Fireball Bomb Tower Bowler Firecracker Tornado
Bomb Tower Phoenix
Bomb Tower Tornado Monk Fireball Bowler
Bomb Tower Firecracker Fireball Tornado Bowler
Fireball Bomb Tower Firecracker Tornado Bowler
Bomb Tower Tornado Firecracker Fireball Bowler
Bomb Tower Tornado Phoenix
Bowler Firecracker Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler
Fireball Firecracker Bomb Tower Bowler Phoenix Monk
Bomb Tower Bowler
Bowler Fireball Tornado Phoenix Monk
Bowler Phoenix
Firecracker Fireball Bomb Tower Tornado Monk
Fireball Bomb Tower Bowler Phoenix
Bomb Tower Phoenix
Firecracker Fireball Bomb Tower Tornado Phoenix Monk
Phoenix
Bomb Tower Bowler Phoenix
Monk Fireball Tornado Bowler Phoenix
Bowler Fireball Bomb Tower
Firecracker Fireball Bomb Tower Bowler
Phoenix Firecracker Fireball Bomb Tower Tornado Bowler Monk
Bowler Firecracker Fireball Bomb Tower Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Monk
Firecracker Fireball Monk Tornado Bowler
Fireball
Firecracker Fireball
Fireball Firecracker Bowler
Firecracker Fireball Tornado Monk
Firecracker Tornado Bowler
Fireball Firecracker Tornado Bowler
Fireball Monk Firecracker Tornado
Fireball Tornado Bowler
Firecracker Monk Fireball Tornado Bowler
Fireball Monk Firecracker Tornado
Firecracker Fireball Bowler
Firecracker Fireball Monk
Firecracker Fireball
Firecracker Fireball Bowler
Firecracker Fireball Bowler
Monk Fireball Tornado
Firecracker Fireball Bowler Monk
Firecracker Fireball Tornado Bowler Monk
Fireball Bowler Monk
Fireball Tornado
Tornado Bowler Monk
Fireball Monk
Firecracker Tornado Fireball Bowler
Firecracker Fireball Tornado Bowler Monk
Fireball Tornado Bowler Monk
Fireball Firecracker Tornado
Firecracker Fireball Tornado
Firecracker Fireball
Fireball Bowler
Fireball
Firecracker Fireball Monk
Firecracker Fireball Bowler Monk
Fireball
Fireball Firecracker Tornado Monk
Fireball
Fireball Firecracker Bowler
Firecracker Fireball Bowler
Monk Fireball Tornado
Firecracker
Firecracker Fireball Tornado Bowler
Firecracker Fireball Tornado
Firecracker Fireball Tornado Bowler Monk

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