My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Bandit
Giant Snowball
Musketeer Wall Breakers Skeleton Army
Zap
Firecracker Wall Breakers Skeleton Army Bandit
Barbarian Barrel
Firecracker Musketeer Valkyrie Bomb Tower Wall Breakers Skeleton Army Bandit Electro Wizard
The Log
Firecracker Musketeer Wall Breakers Skeleton Army Bandit
Earthquake
Firecracker Bomb Tower Skeleton Army
Arrows
Firecracker Wall Breakers Skeleton Army
Royal Delivery
Firecracker Musketeer Valkyrie Wall Breakers Skeleton Army Bandit Electro Wizard
Fireball
Firecracker Musketeer Bomb Tower Wall Breakers Skeleton Army Bandit Electro Wizard
Poison
Firecracker Musketeer Bomb Tower Skeleton Army Electro Wizard
Lightning
Musketeer Valkyrie Bomb Tower Bandit Electro Wizard
Rocket
Musketeer Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Skeleton Army Bandit Musketeer Valkyrie Bomb Tower Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Firecracker Skeleton Army Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Wall Breakers Bandit
Musketeer
Valkyrie Bandit
Valkyrie
Musketeer Firecracker Wall Breakers Bandit Electro Wizard
Bomb Tower
Wall Breakers
Firecracker Valkyrie Electro Wizard
Skeleton Army
Bandit
Firecracker Musketeer Valkyrie Electro Wizard
Electro Wizard
Valkyrie Wall Breakers Bandit

Defense Synergies 2 17

Firecracker
Valkyrie Musketeer Bomb Tower Skeleton Army Bandit Electro Wizard
Musketeer
Valkyrie Firecracker Bomb Tower Skeleton Army Bandit Electro Wizard
Valkyrie
Firecracker Musketeer Bomb Tower Bandit Electro Wizard
Bomb Tower
Firecracker Musketeer Valkyrie Skeleton Army Electro Wizard
Wall Breakers
Skeleton Army
Firecracker Musketeer Bomb Tower Bandit Electro Wizard
Bandit
Firecracker Musketeer Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Firecracker Musketeer Valkyrie Bomb Tower Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie Electro Wizard
Bomb Tower Skeleton Army Firecracker Musketeer Valkyrie Bandit Electro Wizard
Bomb Tower Skeleton Army Musketeer Valkyrie Bandit Electro Wizard
Bomb Tower Skeleton Army Firecracker Musketeer Valkyrie Bandit Electro Wizard
Firecracker Valkyrie Bomb Tower Skeleton Army
Skeleton Army Firecracker Musketeer Valkyrie Bomb Tower Bandit Electro Wizard
Musketeer Electro Wizard Firecracker Bomb Tower
Musketeer Valkyrie Bomb Tower Bandit Electro Wizard
Musketeer Bomb Tower Skeleton Army
Skeleton Army Firecracker Musketeer Valkyrie Bandit Electro Wizard
Valkyrie Skeleton Army Electro Wizard Firecracker Musketeer Bomb Tower Bandit
Musketeer Firecracker Electro Wizard
Bomb Tower Skeleton Army Musketeer Valkyrie Bandit Electro Wizard
Valkyrie Bomb Tower Skeleton Army Firecracker Electro Wizard
Skeleton Army Bomb Tower Bandit Electro Wizard
Bomb Tower Skeleton Army Bandit Electro Wizard
Bomb Tower Firecracker Musketeer Valkyrie Skeleton Army Electro Wizard
Bomb Tower Firecracker Musketeer Valkyrie Skeleton Army Bandit Electro Wizard
Valkyrie Bomb Tower Firecracker Musketeer Bandit Electro Wizard
Musketeer Bomb Tower Electro Wizard
Valkyrie Skeleton Army Firecracker Musketeer Bomb Tower Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Bandit Electro Wizard
Bandit Electro Wizard Firecracker Musketeer Valkyrie Bomb Tower
Skeleton Army Bandit Musketeer Valkyrie Bomb Tower Electro Wizard
Valkyrie Skeleton Army Musketeer Bandit Electro Wizard
Musketeer Valkyrie Skeleton Army Bandit
Firecracker Musketeer Bomb Tower Electro Wizard
Skeleton Army Musketeer Valkyrie Bomb Tower Bandit Electro Wizard
Valkyrie Bomb Tower Skeleton Army
Electro Wizard Firecracker Valkyrie Bomb Tower Skeleton Army Bandit
Musketeer Skeleton Army
Musketeer Valkyrie Bomb Tower
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie Bomb Tower Bandit
Firecracker Musketeer Valkyrie Bomb Tower Skeleton Army
Skeleton Army Electro Wizard Firecracker Musketeer Valkyrie Bomb Tower
Valkyrie Firecracker Musketeer Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie Bandit
Firecracker Musketeer Bandit Electro Wizard
Bandit
Firecracker Musketeer Valkyrie
Firecracker Valkyrie
Firecracker Musketeer
Firecracker Musketeer
Firecracker
Firecracker Bandit
Musketeer Electro Wizard
Firecracker Musketeer Valkyrie Bandit Electro Wizard
Firecracker Musketeer
Firecracker Musketeer Bandit
Firecracker Musketeer Bandit
Firecracker Musketeer
Firecracker Musketeer Bandit
Firecracker Musketeer Bandit
Firecracker Musketeer Bandit Electro Wizard
Firecracker Valkyrie
Musketeer
Musketeer
Musketeer
Firecracker Valkyrie
Firecracker Musketeer Bandit Electro Wizard
Musketeer Bandit
Firecracker Musketeer Bandit
Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer
Musketeer Bandit
Firecracker Electro Wizard
Firecracker
Electro Wizard Musketeer Skeleton Army Bandit
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Valkyrie Electro Wizard
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Bandit Electro Wizard

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