My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Royal Ghost Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner Little Prince
Zap
Firecracker Mortar Little Prince
Barbarian Barrel
Firecracker Mortar Royal Ghost Electro Wizard Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker Mortar
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker P.E.K.K.A Miner Royal Ghost Electro Wizard Little Prince
Fireball
Firecracker Mortar Electro Wizard Little Prince
Poison
Firecracker Mortar Electro Wizard Little Prince
Lightning
Mortar Electro Wizard Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Miner Royal Ghost Little Prince Mortar Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Miner Royal Ghost Little Prince

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Mortar P.E.K.K.A
Mortar
Miner Firecracker
Poison
P.E.K.K.A Miner Royal Ghost
P.E.K.K.A
Poison Electro Wizard Firecracker
Miner
Firecracker Mortar Poison Royal Ghost Electro Wizard
Royal Ghost
Poison Miner Electro Wizard Little Prince
Electro Wizard
P.E.K.K.A Miner Royal Ghost
Little Prince
Royal Ghost

Defense Synergies 0 10

Firecracker
Mortar P.E.K.K.A Electro Wizard
Mortar
Firecracker Poison Electro Wizard
Poison
Mortar Electro Wizard
P.E.K.K.A
Firecracker Electro Wizard
Miner
Royal Ghost
Electro Wizard Little Prince
Electro Wizard
Firecracker Mortar Poison P.E.K.K.A Royal Ghost Little Prince
Little Prince
Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Electro Wizard
P.E.K.K.A Firecracker Mortar Electro Wizard
Mortar P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Mortar Electro Wizard
Firecracker Poison P.E.K.K.A
Firecracker Royal Ghost Electro Wizard
Electro Wizard Firecracker Mortar Poison Little Prince
Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar
Firecracker Miner Royal Ghost Electro Wizard Little Prince
Poison Electro Wizard Firecracker Royal Ghost
Firecracker Poison Electro Wizard
Mortar P.E.K.K.A Electro Wizard
Firecracker Mortar Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Mortar P.E.K.K.A Electro Wizard
Firecracker Mortar Poison P.E.K.K.A Electro Wizard
Mortar Firecracker Royal Ghost Electro Wizard Little Prince
Mortar Poison Firecracker Royal Ghost Electro Wizard Little Prince
P.E.K.K.A Mortar Electro Wizard
Royal Ghost Firecracker Poison P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Firecracker Mortar Miner Royal Ghost
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Firecracker Poison Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Mortar Poison
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Firecracker Mortar Poison P.E.K.K.A Little Prince
Poison Firecracker P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Mortar Royal Ghost
Firecracker Mortar Poison Miner Royal Ghost Electro Wizard
Poison Miner
Firecracker Poison
Poison Firecracker Mortar
Firecracker Poison
Firecracker Mortar Poison
Poison Firecracker
Poison Miner Firecracker Mortar
Poison Electro Wizard
Firecracker Poison Miner Mortar Electro Wizard
Poison Firecracker
Poison Firecracker Mortar Miner
Firecracker Mortar Poison
Firecracker Mortar Poison
Firecracker Mortar Poison
Firecracker Mortar Poison
Mortar Poison
Firecracker Mortar Poison Electro Wizard
Firecracker Mortar Poison Miner Little Prince
Poison
Poison
Mortar Poison
Firecracker Poison Mortar Little Prince
Firecracker Mortar Poison Miner Royal Ghost Electro Wizard
Mortar Poison Miner
Poison Miner Firecracker Mortar
Poison Firecracker Electro Wizard Little Prince
Electro Wizard Firecracker Poison
Poison Mortar Miner
Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Electro Wizard
Poison Firecracker Electro Wizard
Poison Miner Firecracker Electro Wizard
Firecracker Mortar Poison
Poison
Firecracker P.E.K.K.A
Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Mortar Miner Royal Ghost Electro Wizard Little Prince

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