My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Fisherman
Giant Snowball
Goblin Gang Fisherman
Zap
Goblin Gang Firecracker Fisherman
Barbarian Barrel
Goblin Gang Firecracker Wizard
The Log
Goblin Gang Firecracker Fisherman
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Battle Healer Wizard Fisherman
Fireball
Goblin Gang Firecracker Battle Healer Wizard Fisherman
Poison
Goblin Gang Firecracker Battle Healer Wizard Fisherman
Lightning
Battle Healer Wizard Fisherman Monk
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Firecracker Fisherman Battle Healer Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Battle Healer
Goblin Gang
Firecracker Battle Healer Mirror Monk
Firecracker
Goblin Gang Battle Healer Mirror Fisherman Monk
Battle Healer
Arrows Goblin Gang Firecracker Mirror Fisherman
Wizard
Mirror
Arrows Goblin Gang Firecracker Battle Healer
Fisherman
Firecracker Battle Healer
Monk
Goblin Gang Firecracker

Defense Synergies 2 11

Arrows
Mirror Battle Healer Monk
Goblin Gang
Firecracker Battle Healer Mirror Fisherman
Firecracker
Goblin Gang Battle Healer Mirror Fisherman
Battle Healer
Mirror Arrows Goblin Gang Firecracker Fisherman
Wizard
Mirror
Arrows Battle Healer Goblin Gang Firecracker
Fisherman
Goblin Gang Firecracker Battle Healer Monk
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Goblin Gang Firecracker Battle Healer Fisherman Monk
Goblin Gang Fisherman
Goblin Gang Firecracker Fisherman Monk
Arrows Firecracker Battle Healer Monk
Arrows Goblin Gang Firecracker
Arrows Goblin Gang Firecracker Wizard
Arrows Battle Healer Monk
Goblin Gang Fisherman
Goblin Gang Firecracker Battle Healer Fisherman
Goblin Gang Arrows Firecracker Wizard Fisherman
Arrows Goblin Gang Firecracker Wizard
Goblin Gang Battle Healer Wizard
Wizard Arrows Goblin Gang Firecracker
Goblin Gang
Monk Goblin Gang Fisherman
Wizard Arrows Goblin Gang Firecracker Fisherman
Arrows Goblin Gang Firecracker Battle Healer Wizard Fisherman
Arrows Wizard Firecracker Battle Healer Fisherman
Fisherman
Goblin Gang Wizard Arrows Firecracker Battle Healer Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Battle Healer Fisherman
Arrows Goblin Gang Firecracker Battle Healer Wizard Fisherman Monk
Goblin Gang Battle Healer Fisherman
Goblin Gang Battle Healer Fisherman Monk
Goblin Gang Battle Healer Fisherman
Arrows Firecracker Wizard Goblin Gang Monk
Goblin Gang Battle Healer
Battle Healer Fisherman
Firecracker Monk
Goblin Gang
Monk Arrows
Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Firecracker Battle Healer Fisherman Monk
Arrows Firecracker Battle Healer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Monk
Arrows Firecracker Monk Fisherman
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Monk
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Monk Firecracker Wizard Fisherman
Goblin Gang Fisherman
Firecracker Monk Arrows Wizard Fisherman
Monk Arrows Firecracker Wizard
Firecracker Fisherman
Arrows Firecracker Fisherman Monk
Arrows Firecracker Fisherman
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Monk Arrows
Fisherman
Arrows Firecracker Wizard Fisherman Monk
Arrows Firecracker Wizard Monk
Monk
Arrows Wizard
Fisherman Monk
Arrows Monk
Arrows Firecracker Wizard
Fisherman
Arrows Firecracker Wizard Fisherman Monk
Arrows Wizard Fisherman Monk
Arrows Firecracker Fisherman
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker Monk
Arrows Firecracker Wizard Monk
Goblin Gang
Arrows Firecracker Wizard Monk
Arrows
Goblin Gang Firecracker Wizard
Arrows Firecracker Wizard
Monk Arrows
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Monk

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