My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Prince
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Prince Electro Wizard Magic Archer
Fireball
Firecracker Skeleton Army Electro Wizard Magic Archer
Poison
Firecracker Skeleton Army Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Prince Electro Wizard Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Skeleton Army Mini P.E.K.K.A Electro Wizard Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Skeleton Army

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Firecracker Rage The Log Electro Wizard Magic Archer
Rage
Mini P.E.K.K.A Prince Electro Wizard
Skeleton Army
Prince
Firecracker Rage The Log Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Prince Magic Archer
Electro Wizard
Mini P.E.K.K.A Rage Prince Magic Archer
Magic Archer
Mini P.E.K.K.A Prince The Log Electro Wizard

Defense Synergies 4 15

Firecracker
The Log Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Firecracker Skeleton Army Magic Archer
Rage
Skeleton Army
Firecracker Mini P.E.K.K.A Prince The Log Electro Wizard Magic Archer
Prince
The Log Firecracker Skeleton Army Electro Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A Prince Skeleton Army Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Firecracker Skeleton Army Prince The Log Magic Archer
Magic Archer
Mini P.E.K.K.A Skeleton Army Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Firecracker Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army Prince The Log
Skeleton Army The Log Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker Magic Archer
The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Firecracker Mini P.E.K.K.A Prince Electro Wizard
Skeleton Army Electro Wizard Firecracker The Log Magic Archer
Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince The Log Electro Wizard
Skeleton Army Firecracker Mini P.E.K.K.A Prince The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Skeleton Army Mini P.E.K.K.A Prince The Log Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Firecracker Skeleton Army Prince The Log Electro Wizard Magic Archer
The Log Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A Prince Electro Wizard
Skeleton Army Firecracker Mini P.E.K.K.A Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Prince The Log Magic Archer
Skeleton Army Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince
Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince
Electro Wizard Firecracker Mini P.E.K.K.A Skeleton Army Prince The Log Magic Archer
Skeleton Army
Mini P.E.K.K.A Prince
Skeleton Army Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince
Firecracker Skeleton Army Magic Archer
Skeleton Army Electro Wizard Firecracker Mini P.E.K.K.A Prince The Log Magic Archer
Firecracker Mini P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker The Log Electro Wizard Magic Archer
The Log Magic Archer
Firecracker Prince The Log
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Mini P.E.K.K.A Prince Electro Wizard
Firecracker Prince The Log Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker Prince The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince The Log Electro Wizard Magic Archer
Firecracker The Log Magic Archer
Prince The Log Magic Archer
Prince The Log
The Log
Firecracker The Log Magic Archer
Firecracker The Log Electro Wizard Magic Archer
Prince The Log Magic Archer
Firecracker The Log Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Mini P.E.K.K.A
The Log Magic Archer
Firecracker Electro Wizard Magic Archer
Prince
Firecracker The Log Magic Archer
Electro Wizard Skeleton Army Prince Magic Archer
Firecracker Electro Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A Prince Electro Wizard Magic Archer
The Log Firecracker Magic Archer
Firecracker Prince
Firecracker The Log Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Prince The Log Electro Wizard Magic Archer

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