My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Furnace Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Mega Minion Furnace Skeleton Army
Zap
Firecracker Furnace Skeleton Army
Barbarian Barrel
Firecracker Furnace Skeleton Army Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Furnace Skeleton Army
Earthquake
Firecracker Furnace Skeleton Army
Arrows
Firecracker Furnace Skeleton Army
Royal Delivery
Firecracker Mega Minion Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball
Firecracker Mega Minion Furnace Skeleton Army Electro Wizard
Poison
Firecracker Mega Minion Furnace Skeleton Army Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mega Minion Skeleton Army Mini P.E.K.K.A Furnace Freeze Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Mega Minion Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Minion Mini P.E.K.K.A Mega Knight
Mega Minion
Firecracker Furnace Mega Knight
Mini P.E.K.K.A
Firecracker Furnace Electro Wizard Mega Knight
Furnace
Mega Minion Mini P.E.K.K.A
Skeleton Army
Freeze
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mega Minion Mini P.E.K.K.A Electro Wizard

Defense Synergies 1 20

Firecracker
Mega Minion Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Mega Minion
Firecracker Furnace Skeleton Army Freeze Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Firecracker Furnace Skeleton Army Freeze
Furnace
Mega Minion Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army
Firecracker Mega Minion Mini P.E.K.K.A Furnace Freeze Electro Wizard
Freeze
Mega Minion Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Mega Minion Furnace Skeleton Army Freeze Mega Knight
Mega Knight
Firecracker Mega Minion Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Mega Minion Furnace Electro Wizard Mega Knight
Mini P.E.K.K.A Furnace Skeleton Army Mega Knight Mega Minion Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Mega Minion Furnace Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Freeze Firecracker Mega Minion Furnace Electro Wizard Mega Knight
Mega Minion Furnace Electro Wizard Firecracker Freeze
Electro Wizard Mega Knight
Mini P.E.K.K.A Furnace Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army Electro Wizard Firecracker Mega Minion Furnace Freeze Mega Knight
Mega Minion Firecracker Furnace Electro Wizard
Mini P.E.K.K.A Furnace Skeleton Army Mega Knight Freeze Electro Wizard
Skeleton Army Mega Knight Firecracker Mega Minion Mini P.E.K.K.A Furnace Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Furnace Electro Wizard Mega Knight
Skeleton Army Mini P.E.K.K.A Furnace Freeze Electro Wizard Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Furnace Skeleton Army Electro Wizard
Mega Knight Firecracker Mega Minion Furnace Skeleton Army Electro Wizard
Furnace Freeze Firecracker Mega Minion Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Furnace Electro Wizard
Electro Wizard Firecracker Mega Minion Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Furnace Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Minion Furnace Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army
Freeze Electro Wizard Mega Knight Firecracker Mega Minion Mini P.E.K.K.A Skeleton Army
Mega Minion Skeleton Army
Mega Knight Mega Minion Mini P.E.K.K.A
Skeleton Army Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Furnace Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker Mega Minion Mini P.E.K.K.A Furnace Freeze
Mega Knight Firecracker Mega Minion Mini P.E.K.K.A Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Electro Wizard
Firecracker Freeze
Firecracker Furnace Mega Knight
Firecracker Mega Minion Furnace Freeze
Firecracker Furnace
Firecracker Freeze
Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker Freeze
Firecracker Furnace
Firecracker Furnace
Firecracker Furnace Mega Knight
Freeze
Mini P.E.K.K.A
Firecracker Mega Minion Mini P.E.K.K.A Electro Wizard Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Freeze Furnace Mega Knight
Mega Minion
Firecracker Electro Wizard
Mega Knight
Firecracker
Firecracker Furnace Electro Wizard
Electro Wizard Firecracker Mega Minion Freeze
Mega Minion Mini P.E.K.K.A
Mega Knight
Firecracker Freeze Electro Wizard
Mega Knight
Firecracker
Electro Wizard Skeleton Army Freeze
Firecracker Mega Minion Electro Wizard
Freeze
Firecracker Mega Minion Mini P.E.K.K.A Electro Wizard Mega Knight
Firecracker
Firecracker Mega Minion Mega Knight
Firecracker Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Electro Wizard Mega Knight

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