My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Prince Electro Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Drill Prince
Giant Snowball
Mega Minion Hog Rider Goblin Drill
Zap
Firecracker Goblin Drill Prince
Barbarian Barrel
Firecracker Goblin Drill
The Log
Firecracker Hog Rider Goblin Drill Prince
Earthquake
Firecracker Hog Rider Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Mega Minion Hog Rider Goblin Drill Prince
Fireball
Firecracker Mega Minion Hog Rider Goblin Drill
Poison
Firecracker Mega Minion Goblin Drill
Lightning
Mega Minion Prince Archer Queen
Rocket
Hog Rider Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Goblin Drill Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Mega Minion Hog Rider Goblin Drill Prince Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Mega Minion Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mega Minion Goblin Drill Prince
Mega Minion
Firecracker Electro Giant
Hog Rider
Firecracker Rage Prince Archer Queen
Rage
Hog Rider Prince
Goblin Drill
Firecracker
Prince
Firecracker Hog Rider Rage Electro Giant
Electro Giant
Mega Minion Prince Archer Queen
Archer Queen
Hog Rider Electro Giant

Defense Synergies 0 5

Firecracker
Mega Minion Prince
Mega Minion
Firecracker Goblin Drill Archer Queen
Hog Rider
Rage
Goblin Drill
Mega Minion
Prince
Firecracker Electro Giant
Electro Giant
Prince
Archer Queen
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion
Firecracker Mega Minion Goblin Drill Prince
Prince Mega Minion Goblin Drill
Prince Firecracker Mega Minion Goblin Drill
Firecracker Prince
Firecracker Mega Minion
Mega Minion Firecracker
Electro Giant
Goblin Drill Prince Archer Queen
Firecracker Prince
Firecracker Mega Minion Goblin Drill Electro Giant
Mega Minion Firecracker
Goblin Drill Prince
Firecracker Mega Minion Goblin Drill Prince
Goblin Drill Prince
Goblin Drill Prince Electro Giant
Firecracker Goblin Drill Prince
Firecracker Mega Minion Goblin Drill Prince
Goblin Drill Firecracker Mega Minion
Goblin Drill Prince
Firecracker Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Electro Giant
Firecracker Mega Minion Prince
Prince
Prince
Goblin Drill Prince
Firecracker Electro Giant
Prince Mega Minion
Prince
Firecracker Mega Minion Prince
Mega Minion Goblin Drill
Mega Minion Prince
Prince Electro Giant Archer Queen
Prince
Firecracker Electro Giant
Electro Giant Firecracker Mega Minion Goblin Drill Prince Archer Queen
Firecracker Mega Minion Electro Giant Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill
Firecracker
Goblin Drill
Firecracker Prince
Firecracker
Firecracker Electro Giant Mega Minion
Firecracker
Firecracker
Firecracker
Prince
Firecracker Prince
Firecracker Archer Queen
Firecracker
Firecracker
Firecracker Prince
Firecracker Goblin Drill
Firecracker
Firecracker Mega Minion Prince
Firecracker Electro Giant
Prince
Prince
Goblin Drill
Firecracker Electro Giant
Mega Minion
Firecracker
Prince
Firecracker
Firecracker Electro Giant
Firecracker Mega Minion Electro Giant
Mega Minion
Firecracker
Prince
Firecracker
Prince
Firecracker Mega Minion Archer Queen
Firecracker Mega Minion Prince
Firecracker
Electro Giant Archer Queen
Firecracker Mega Minion Prince Archer Queen
Electro Giant Firecracker Archer Queen
Firecracker Archer Queen
Firecracker Prince Electro Giant Archer Queen

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