My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Cannon Skeleton Army Princess
Zap
Cannon Firecracker Skeleton Army Princess
Barbarian Barrel
Knight Cannon Firecracker Skeleton Army Giant Skeleton Princess
The Log
Cannon Firecracker Skeleton Army Giant Skeleton Princess
Earthquake
Cannon Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Princess
Royal Delivery
Knight Firecracker Skeleton Army Giant Skeleton Princess
Fireball
Cannon Firecracker Skeleton Army Princess
Poison
Cannon Firecracker Skeleton Army Princess
Lightning
Knight Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Skeleton Army Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Knight Cannon Firecracker Skeleton Army Princess Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Knight Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Princess The Log
Cannon
Firecracker
Knight Ice Golem Giant Skeleton Princess
Ice Golem
Firecracker
Skeleton Army
Giant Skeleton
Firecracker The Log Princess
The Log
Knight Giant Skeleton Princess
Princess
Knight Firecracker Giant Skeleton The Log

Defense Synergies 7 17

Knight
Cannon Firecracker Princess Skeleton Army The Log
Cannon
Knight Ice Golem The Log Firecracker Skeleton Army Princess
Firecracker
Knight Ice Golem The Log Cannon Skeleton Army Giant Skeleton Princess
Ice Golem
Cannon Firecracker Giant Skeleton The Log Princess
Skeleton Army
Knight Cannon Firecracker Giant Skeleton The Log Princess
Giant Skeleton
Firecracker Ice Golem Skeleton Army The Log Princess
The Log
Cannon Firecracker Knight Ice Golem Skeleton Army Giant Skeleton Princess
Princess
Knight Cannon Firecracker Ice Golem Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ice Golem The Log
Skeleton Army Knight Cannon Firecracker The Log
Cannon Skeleton Army Knight Giant Skeleton
Cannon Skeleton Army Knight Firecracker
Firecracker Skeleton Army Giant Skeleton The Log Princess
Skeleton Army The Log Cannon Firecracker
Cannon Firecracker Princess
Cannon Ice Golem Giant Skeleton The Log
Cannon Skeleton Army Princess
Knight Skeleton Army Cannon Firecracker Ice Golem Giant Skeleton
Skeleton Army Knight Cannon Firecracker Ice Golem Giant Skeleton The Log Princess
Firecracker Princess
Cannon Skeleton Army Knight Giant Skeleton The Log
Skeleton Army Cannon Firecracker The Log Princess
Skeleton Army Knight Cannon
Skeleton Army Cannon The Log
Knight Cannon Firecracker Skeleton Army
Cannon Knight Firecracker Skeleton Army The Log
The Log Knight Cannon Firecracker Ice Golem Giant Skeleton Princess
Cannon
Skeleton Army Knight Cannon Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Ice Golem Giant Skeleton
Knight Firecracker Ice Golem The Log
Skeleton Army Giant Skeleton Knight Ice Golem The Log
Skeleton Army Giant Skeleton Knight Ice Golem The Log
Giant Skeleton Knight Cannon Skeleton Army
Firecracker Ice Golem Princess
Skeleton Army Knight Ice Golem Giant Skeleton
Giant Skeleton Knight Skeleton Army
Giant Skeleton Knight Firecracker Ice Golem Skeleton Army The Log
Cannon Skeleton Army
Knight Giant Skeleton
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Knight Cannon Ice Golem
Cannon Firecracker Skeleton Army Princess
Skeleton Army Knight Firecracker Ice Golem Giant Skeleton The Log
Cannon Firecracker Ice Golem Giant Skeleton The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Ice Golem Giant Skeleton The Log
Firecracker The Log Princess
Giant Skeleton The Log
Knight Firecracker Ice Golem Giant Skeleton The Log
Firecracker The Log
Firecracker Ice Golem Princess
Firecracker The Log Princess
The Log Firecracker Ice Golem Princess
The Log Firecracker
Firecracker Knight The Log Princess
Firecracker Princess
Knight Firecracker Ice Golem The Log Princess
Firecracker Princess
Princess Firecracker Ice Golem The Log
Firecracker The Log Princess
Firecracker The Log Princess
Firecracker The Log Princess
Firecracker The Log Princess
Giant Skeleton The Log
Princess
The Log
The Log
Firecracker Ice Golem The Log Princess
Firecracker The Log Princess
The Log Princess
Firecracker The Log
Firecracker Ice Golem Princess
Firecracker
The Log
Firecracker Princess
Giant Skeleton
Firecracker The Log Princess
Skeleton Army Princess
Firecracker Princess
The Log
Knight Firecracker Princess
The Log Firecracker Ice Golem Princess
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log Princess
Firecracker Princess
Firecracker Giant Skeleton The Log Princess

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