My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Giant Skeleton Electro Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Night Witch
Giant Snowball
Witch Night Witch
Zap
Firecracker Witch Night Witch
Barbarian Barrel
Firecracker Elite Barbarians Witch Giant Skeleton Night Witch
The Log
Firecracker Elite Barbarians Witch Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Night Witch
Royal Delivery
Firecracker Elite Barbarians Witch Giant Skeleton Night Witch
Fireball
Firecracker Elite Barbarians Witch Night Witch
Poison
Firecracker Witch Night Witch
Lightning
Elite Barbarians Witch Night Witch
Rocket
Elite Barbarians Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Electro Giant Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Night Witch Witch Elite Barbarians Giant Skeleton Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Night Witch Witch

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Skeleton Lightning Night Witch
Firecracker
Elite Barbarians Giant Skeleton
Elite Barbarians
Arrows Firecracker
Witch
Giant Skeleton
Giant Skeleton
Arrows Firecracker Witch Lightning Night Witch
Lightning
Electro Giant Arrows Giant Skeleton
Electro Giant
Lightning
Night Witch
Arrows Giant Skeleton

Defense Synergies 0 5

Arrows
Giant Skeleton Lightning
Firecracker
Giant Skeleton Night Witch
Elite Barbarians
Witch
Giant Skeleton
Giant Skeleton
Arrows Firecracker Witch
Lightning
Arrows
Electro Giant
Night Witch
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Elite Barbarians Firecracker Witch Night Witch
Witch Elite Barbarians Giant Skeleton Lightning Night Witch
Elite Barbarians Witch Night Witch Firecracker
Lightning Arrows Firecracker Elite Barbarians Giant Skeleton
Arrows Firecracker Night Witch
Lightning Arrows Firecracker Witch Night Witch
Lightning Arrows Giant Skeleton Electro Giant
Witch Elite Barbarians Night Witch
Elite Barbarians Firecracker Giant Skeleton Night Witch
Witch Arrows Firecracker Giant Skeleton Electro Giant Night Witch
Arrows Firecracker Witch Night Witch
Night Witch Elite Barbarians Witch Giant Skeleton Lightning
Arrows Firecracker Witch Night Witch
Elite Barbarians
Elite Barbarians Lightning Electro Giant
Arrows Firecracker Elite Barbarians Witch Night Witch
Arrows Firecracker Elite Barbarians Witch Night Witch
Arrows Witch Firecracker Giant Skeleton
Elite Barbarians
Arrows Firecracker Elite Barbarians Witch Giant Skeleton Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Giant Skeleton Electro Giant
Arrows Firecracker Elite Barbarians Lightning
Giant Skeleton Elite Barbarians Witch Lightning
Giant Skeleton Lightning Elite Barbarians Night Witch
Giant Skeleton Elite Barbarians Witch Night Witch
Arrows Firecracker Electro Giant Witch
Elite Barbarians Witch Giant Skeleton Lightning Night Witch
Giant Skeleton Elite Barbarians
Giant Skeleton Lightning Firecracker Elite Barbarians Witch
Witch
Elite Barbarians Witch Giant Skeleton
Lightning Arrows Elite Barbarians Giant Skeleton Electro Giant
Elite Barbarians Giant Skeleton Lightning Witch Night Witch
Firecracker Witch Electro Giant
Elite Barbarians Witch Electro Giant Firecracker Giant Skeleton Lightning Night Witch
Arrows Firecracker Elite Barbarians Witch Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Giant Skeleton
Arrows Firecracker
Lightning Arrows Giant Skeleton
Lightning Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Electro Giant Witch
Arrows Firecracker Witch
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Elite Barbarians Night Witch
Firecracker Lightning Arrows
Lightning Arrows Firecracker
Lightning Firecracker Elite Barbarians
Lightning Arrows Firecracker
Lightning Arrows Firecracker Elite Barbarians
Lightning Arrows Firecracker Witch
Lightning Arrows Firecracker
Lightning Arrows
Lightning Night Witch
Lightning Arrows Firecracker
Lightning Arrows Firecracker Witch Electro Giant
Lightning Giant Skeleton Night Witch
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Electro Giant Witch
Witch
Arrows Firecracker Witch Lightning
Lightning Arrows Witch
Lightning Arrows Firecracker
Elite Barbarians Lightning Arrows Firecracker Witch Electro Giant Night Witch
Lightning Firecracker Witch Electro Giant
Lightning Elite Barbarians Night Witch
Lightning Arrows Night Witch
Lightning Arrows Firecracker
Giant Skeleton
Arrows Firecracker Lightning
Lightning Witch Night Witch
Lightning Arrows Firecracker Witch
Arrows
Lightning Firecracker
Arrows Firecracker Lightning
Lightning Arrows Giant Skeleton Electro Giant
Firecracker Elite Barbarians
Electro Giant Firecracker Elite Barbarians Witch Giant Skeleton Lightning
Firecracker Witch Lightning
Lightning Firecracker Witch Giant Skeleton Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: