My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Flying Machine Hog Rider
Zap
Cannon Firecracker Flying Machine
Barbarian Barrel
Knight Cannon Firecracker
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker Flying Machine
Royal Delivery
Knight Firecracker Flying Machine Hog Rider P.E.K.K.A
Fireball
Cannon Firecracker Flying Machine Hog Rider
Poison
Cannon Firecracker Flying Machine
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Cannon Firecracker Flying Machine Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Cannon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight
Knight
Firecracker Hog Rider Arrows Flying Machine The Log
Cannon
Firecracker
Knight Hog Rider Flying Machine P.E.K.K.A
Flying Machine
Knight Firecracker Hog Rider P.E.K.K.A
Hog Rider
Arrows Knight Firecracker The Log Flying Machine
P.E.K.K.A
Arrows Firecracker Flying Machine The Log
The Log
Hog Rider Knight P.E.K.K.A

Defense Synergies 5 11

Arrows
Knight Cannon P.E.K.K.A
Knight
Cannon Firecracker Arrows Flying Machine The Log
Cannon
Knight The Log Arrows Firecracker Flying Machine
Firecracker
Knight The Log Cannon Flying Machine P.E.K.K.A
Flying Machine
Knight Cannon Firecracker P.E.K.K.A The Log
Hog Rider
P.E.K.K.A
The Log Arrows Firecracker Flying Machine
The Log
Cannon Firecracker P.E.K.K.A Knight Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Flying Machine The Log
P.E.K.K.A Knight Cannon Firecracker Flying Machine The Log
Cannon P.E.K.K.A Knight
Cannon P.E.K.K.A Knight Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Cannon Firecracker Flying Machine
Arrows Cannon Firecracker Flying Machine
Arrows Cannon Flying Machine P.E.K.K.A The Log
Cannon P.E.K.K.A
Knight Cannon Firecracker
Arrows Knight Cannon Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine
Cannon P.E.K.K.A Knight Flying Machine The Log
Arrows Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A The Log
Arrows Knight Cannon Firecracker P.E.K.K.A
Arrows Cannon Knight Firecracker Flying Machine The Log
Arrows The Log Knight Cannon Firecracker Flying Machine
P.E.K.K.A Cannon
Arrows Knight Cannon Firecracker Flying Machine P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Firecracker Flying Machine The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Cannon
Arrows Firecracker Flying Machine
P.E.K.K.A Knight Flying Machine
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Flying Machine The Log
P.E.K.K.A Cannon
P.E.K.K.A Knight Flying Machine
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Cannon
Cannon Firecracker Flying Machine
Knight Firecracker Flying Machine P.E.K.K.A The Log
Arrows Cannon Firecracker Flying Machine P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows Flying Machine The Log
Arrows Knight Firecracker Flying Machine The Log
Arrows Firecracker The Log
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine The Log
Arrows The Log Firecracker Flying Machine
Arrows The Log Firecracker Flying Machine
Firecracker Arrows Knight Flying Machine The Log
Arrows Firecracker Flying Machine
Flying Machine Knight Firecracker The Log
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
The Log
Arrows
The Log
Arrows Flying Machine The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Flying Machine
Arrows Flying Machine The Log
Arrows Firecracker The Log
Arrows Firecracker Flying Machine
Firecracker Flying Machine
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Flying Machine
Arrows Firecracker Flying Machine
Arrows The Log
Knight Firecracker Flying Machine
Arrows The Log Firecracker Flying Machine
Arrows
Firecracker Flying Machine P.E.K.K.A
Firecracker Flying Machine The Log
Firecracker Flying Machine
Firecracker Flying Machine The Log

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