My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Giant Skeleton
Giant Snowball
Hog Rider Wall Breakers Witch
Zap
Firecracker Wall Breakers Witch
Barbarian Barrel
Firecracker Wall Breakers Witch Giant Skeleton Electro Wizard
The Log
Firecracker Hog Rider Wall Breakers Witch Giant Skeleton
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Wall Breakers Witch
Royal Delivery
Firecracker Hog Rider Wall Breakers Witch Giant Skeleton Electro Wizard
Fireball
Firecracker Hog Rider Wall Breakers Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Ice Golem Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers The Log Firecracker Hog Rider Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Wall Breakers The Log Firecracker

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Ice Golem Wall Breakers Giant Skeleton
Ice Golem
Hog Rider Wall Breakers Firecracker Witch Electro Wizard
Hog Rider
Firecracker Ice Golem The Log Witch Giant Skeleton Electro Wizard
Wall Breakers
Ice Golem Firecracker The Log Electro Wizard
Witch
Ice Golem Hog Rider Giant Skeleton
Giant Skeleton
Firecracker Hog Rider Witch The Log Electro Wizard
The Log
Hog Rider Wall Breakers Giant Skeleton
Electro Wizard
Ice Golem Hog Rider Wall Breakers Giant Skeleton

Defense Synergies 2 12

Firecracker
Ice Golem The Log Giant Skeleton Electro Wizard
Ice Golem
Firecracker Witch Giant Skeleton The Log Electro Wizard
Hog Rider
Wall Breakers
Witch
Ice Golem Giant Skeleton The Log Electro Wizard
Giant Skeleton
Firecracker Ice Golem Witch The Log Electro Wizard
The Log
Firecracker Ice Golem Witch Giant Skeleton Electro Wizard
Electro Wizard
Firecracker Ice Golem Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log Electro Wizard
Firecracker Witch The Log Electro Wizard
Witch Giant Skeleton Electro Wizard
Witch Firecracker Electro Wizard
Firecracker Giant Skeleton The Log
The Log Firecracker Electro Wizard
Electro Wizard Firecracker Witch
Ice Golem Giant Skeleton The Log Electro Wizard
Witch
Firecracker Ice Golem Giant Skeleton Electro Wizard
Witch Electro Wizard Firecracker Ice Golem Giant Skeleton The Log
Firecracker Witch Electro Wizard
Witch Giant Skeleton The Log Electro Wizard
Firecracker Witch The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard
Witch The Log Firecracker Ice Golem Giant Skeleton Electro Wizard
Electro Wizard
Firecracker Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Witch Giant Skeleton Electro Wizard
Electro Wizard Firecracker Ice Golem The Log
Giant Skeleton Ice Golem Witch The Log Electro Wizard
Giant Skeleton Ice Golem The Log Electro Wizard
Giant Skeleton Witch
Firecracker Ice Golem Witch Electro Wizard
Ice Golem Witch Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Firecracker Ice Golem Witch The Log
Witch
Witch Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Ice Golem Witch
Firecracker Witch
Witch Electro Wizard Firecracker Ice Golem Giant Skeleton The Log
Firecracker Ice Golem Witch Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Giant Skeleton The Log
Firecracker The Log Electro Wizard
Giant Skeleton The Log
Firecracker Ice Golem Giant Skeleton The Log
Firecracker The Log
Firecracker Ice Golem Witch
Firecracker Witch The Log
The Log Firecracker Ice Golem
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker Witch The Log
Giant Skeleton The Log
The Log
The Log
Firecracker Ice Golem The Log Witch
Witch
Firecracker The Log Witch Electro Wizard
Witch The Log
Firecracker The Log
Firecracker Ice Golem Witch Electro Wizard
Electro Wizard Firecracker Witch
The Log
Firecracker Electro Wizard
Giant Skeleton
Firecracker The Log
Electro Wizard Witch
Firecracker Witch Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker Ice Golem
Giant Skeleton
Firecracker
Firecracker Witch Giant Skeleton The Log Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Giant Skeleton The Log Electro Wizard

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