My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Electro Wizard Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Inferno Dragon Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon
Zap
Firecracker Minion Horde Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Electro Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Fireball
Firecracker Minion Horde Elite Barbarians Electro Wizard Inferno Dragon
Poison
Firecracker Minion Horde Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard Inferno Dragon Archer Queen
Rocket
Minion Horde Elite Barbarians Valkyrie Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Electro Wizard Inferno Dragon Minion Horde Archer Queen Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Electro Wizard Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Inferno Dragon Mega Knight
Minion Horde
Mega Knight
Elite Barbarians
Valkyrie Firecracker Mega Knight
Valkyrie
Elite Barbarians Firecracker Electro Wizard Archer Queen
Electro Wizard
Valkyrie Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Minion Horde Inferno Dragon Firecracker Elite Barbarians Electro Wizard Archer Queen
Archer Queen
Valkyrie Mega Knight

Defense Synergies 2 8

Firecracker
Valkyrie Electro Wizard Mega Knight
Minion Horde
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Firecracker Elite Barbarians Electro Wizard Archer Queen
Electro Wizard
Firecracker Valkyrie Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Firecracker Elite Barbarians Electro Wizard Inferno Dragon
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Electro Wizard
Minion Horde Elite Barbarians Inferno Dragon Firecracker Valkyrie Electro Wizard Mega Knight
Minion Horde Mega Knight Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Minion Horde Elite Barbarians Inferno Dragon Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Elite Barbarians Valkyrie Mega Knight
Firecracker Valkyrie Electro Wizard Mega Knight
Minion Horde Electro Wizard Inferno Dragon Firecracker
Valkyrie Electro Wizard Mega Knight
Minion Horde Inferno Dragon Elite Barbarians Archer Queen
Elite Barbarians Firecracker Minion Horde Valkyrie Electro Wizard Mega Knight
Minion Horde Valkyrie Electro Wizard Firecracker Mega Knight
Minion Horde Inferno Dragon Firecracker Electro Wizard
Minion Horde Mega Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Mega Knight Firecracker Minion Horde Electro Wizard
Elite Barbarians Inferno Dragon Minion Horde Electro Wizard Mega Knight
Minion Horde Elite Barbarians Electro Wizard Inferno Dragon Mega Knight
Minion Horde Mega Knight Firecracker Elite Barbarians Valkyrie Electro Wizard
Mega Knight Firecracker Minion Horde Elite Barbarians Valkyrie Electro Wizard
Valkyrie Firecracker Electro Wizard Inferno Dragon Mega Knight
Elite Barbarians Electro Wizard Inferno Dragon
Valkyrie Mega Knight Firecracker Minion Horde Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Firecracker Elite Barbarians Valkyrie Inferno Dragon Mega Knight
Mega Knight Minion Horde Elite Barbarians Valkyrie Electro Wizard
Valkyrie Mega Knight Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Valkyrie Inferno Dragon Mega Knight
Firecracker Minion Horde Electro Wizard
Minion Horde Elite Barbarians Valkyrie Electro Wizard
Mega Knight Minion Horde Elite Barbarians Valkyrie Inferno Dragon
Minion Horde Electro Wizard Mega Knight Firecracker Elite Barbarians Valkyrie Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie Electro Wizard Archer Queen
Elite Barbarians Mega Knight Minion Horde Valkyrie
Firecracker Minion Horde Valkyrie Mega Knight
Elite Barbarians Electro Wizard Firecracker Minion Horde Valkyrie Inferno Dragon Archer Queen
Valkyrie Mega Knight Firecracker Minion Horde Elite Barbarians Electro Wizard Inferno Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie
Firecracker Electro Wizard
Minion Horde
Firecracker Valkyrie
Firecracker Minion Horde Valkyrie Mega Knight
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Minion Horde Elite Barbarians Electro Wizard
Firecracker Minion Horde Valkyrie Electro Wizard
Firecracker Archer Queen
Firecracker Elite Barbarians
Firecracker Minion Horde
Firecracker Elite Barbarians
Firecracker Minion Horde
Firecracker Minion Horde Mega Knight
Minion Horde
Firecracker Electro Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Minion Horde Mega Knight
Minion Horde
Firecracker Valkyrie Mega Knight
Minion Horde Inferno Dragon
Firecracker Electro Wizard
Mega Knight
Firecracker
Elite Barbarians Firecracker Minion Horde Electro Wizard
Electro Wizard Firecracker Minion Horde
Minion Horde Elite Barbarians
Minion Horde Mega Knight
Firecracker Minion Horde Electro Wizard
Minion Horde Mega Knight
Firecracker
Minion Horde Electro Wizard
Firecracker Electro Wizard Archer Queen
Firecracker Minion Horde Valkyrie Electro Wizard Mega Knight
Firecracker
Archer Queen
Firecracker Minion Horde Elite Barbarians Mega Knight Archer Queen
Firecracker Minion Horde Elite Barbarians Electro Wizard Archer Queen
Firecracker Electro Wizard Archer Queen
Firecracker Electro Wizard Mega Knight Archer Queen

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