My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Balloon
Giant Snowball
Minion Horde Balloon
Zap
Firecracker Minion Horde Balloon
Barbarian Barrel
Firecracker Elite Barbarians Executioner Electro Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Elite Barbarians Balloon Executioner Electro Wizard
Fireball
Firecracker Minion Horde Elite Barbarians Balloon Executioner Electro Wizard
Poison
Firecracker Minion Horde Balloon Executioner Electro Wizard
Lightning
Elite Barbarians Balloon Executioner Electro Wizard
Rocket
Minion Horde Elite Barbarians Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Freeze Electro Wizard Minion Horde Balloon Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Freeze Electro Wizard Minion Horde

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Balloon Mega Knight
Minion Horde
Mega Knight Freeze
Elite Barbarians
Firecracker Mega Knight
Freeze
Balloon Minion Horde
Balloon
Freeze Firecracker Executioner Electro Wizard Mega Knight
Executioner
Balloon Mega Knight
Electro Wizard
Balloon Mega Knight
Mega Knight
Minion Horde Firecracker Elite Barbarians Balloon Executioner Electro Wizard

Defense Synergies 0 8

Firecracker
Electro Wizard Mega Knight
Minion Horde
Freeze
Elite Barbarians
Mega Knight
Freeze
Minion Horde Electro Wizard Mega Knight
Balloon
Executioner
Mega Knight
Electro Wizard
Firecracker Freeze Mega Knight
Mega Knight
Firecracker Elite Barbarians Freeze Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Executioner Electro Wizard
Minion Horde Elite Barbarians Firecracker Executioner Electro Wizard Mega Knight
Minion Horde Mega Knight Elite Barbarians Freeze Executioner Electro Wizard
Minion Horde Elite Barbarians Firecracker Electro Wizard Mega Knight
Firecracker Elite Barbarians Mega Knight
Freeze Firecracker Executioner Electro Wizard Mega Knight
Minion Horde Electro Wizard Firecracker Freeze Executioner
Electro Wizard Mega Knight
Minion Horde Elite Barbarians
Elite Barbarians Firecracker Minion Horde Electro Wizard Mega Knight
Minion Horde Executioner Electro Wizard Firecracker Freeze Mega Knight
Minion Horde Executioner Firecracker Electro Wizard
Minion Horde Mega Knight Elite Barbarians Freeze Electro Wizard
Executioner Mega Knight Firecracker Minion Horde Freeze Electro Wizard
Elite Barbarians Minion Horde Electro Wizard Mega Knight
Minion Horde Elite Barbarians Freeze Electro Wizard Mega Knight
Minion Horde Mega Knight Firecracker Elite Barbarians Executioner Electro Wizard
Mega Knight Firecracker Minion Horde Elite Barbarians Executioner Electro Wizard
Freeze Executioner Firecracker Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Firecracker Minion Horde Elite Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Firecracker Elite Barbarians Executioner Mega Knight
Mega Knight Minion Horde Elite Barbarians Electro Wizard
Mega Knight Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Executioner Mega Knight
Firecracker Executioner Minion Horde Freeze Electro Wizard
Minion Horde Elite Barbarians Electro Wizard
Mega Knight Minion Horde Elite Barbarians
Minion Horde Freeze Electro Wizard Mega Knight Firecracker Elite Barbarians
Minion Horde
Mega Knight Minion Horde Elite Barbarians
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Minion Horde Executioner
Firecracker Minion Horde Executioner Mega Knight
Elite Barbarians Electro Wizard Firecracker Minion Horde Freeze Executioner
Executioner Mega Knight Firecracker Minion Horde Elite Barbarians Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Freeze
Firecracker Executioner Electro Wizard
Minion Horde
Firecracker Freeze
Executioner Firecracker Minion Horde Mega Knight
Firecracker Executioner Minion Horde Freeze
Firecracker Minion Horde Executioner
Firecracker Freeze Executioner
Firecracker
Minion Horde Elite Barbarians Electro Wizard
Firecracker Minion Horde Electro Wizard
Firecracker Executioner
Firecracker Elite Barbarians Executioner
Firecracker Minion Horde Freeze
Firecracker Elite Barbarians
Firecracker Minion Horde Executioner
Firecracker Minion Horde Executioner Mega Knight
Freeze
Minion Horde
Firecracker Executioner Electro Wizard Mega Knight
Firecracker Mega Knight
Minion Horde Mega Knight
Minion Horde
Firecracker Freeze Executioner Mega Knight
Minion Horde
Firecracker Executioner Electro Wizard
Mega Knight
Firecracker
Elite Barbarians Firecracker Minion Horde Executioner Electro Wizard
Electro Wizard Firecracker Minion Horde Freeze
Minion Horde Elite Barbarians
Minion Horde Mega Knight
Firecracker Minion Horde Freeze Electro Wizard
Minion Horde Mega Knight
Firecracker
Minion Horde Electro Wizard Freeze
Firecracker Executioner Electro Wizard
Freeze
Firecracker Minion Horde Executioner Electro Wizard Mega Knight
Firecracker Executioner
Firecracker Minion Horde Elite Barbarians Executioner Mega Knight
Firecracker Minion Horde Elite Barbarians Freeze Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Freeze Executioner Electro Wizard Mega Knight

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