My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Witch
Zap
Firecracker Minion Horde Witch
Barbarian Barrel
Firecracker Valkyrie Wizard Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Minion Horde Valkyrie Wizard Witch
Fireball
Firecracker Minion Horde Wizard Witch
Poison
Firecracker Minion Horde Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Rocket Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Minion Horde Wizard Witch Rocket Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Valkyrie Minion Horde Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mega Knight
Minion Horde
Mega Knight
Valkyrie
Firecracker Wizard Witch
Wizard
Valkyrie Mega Knight
Rocket
Electro Giant
Witch
Valkyrie Mega Knight
Electro Giant
Rocket
Mega Knight
Minion Horde Firecracker Wizard Witch

Defense Synergies 1 5

Firecracker
Valkyrie Mega Knight
Minion Horde
Valkyrie
Firecracker Wizard Witch
Wizard
Valkyrie Mega Knight
Rocket
Witch
Valkyrie Mega Knight
Electro Giant
Mega Knight
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Minion Horde Valkyrie Wizard
Minion Horde Firecracker Valkyrie Witch Mega Knight
Minion Horde Rocket Witch Mega Knight Valkyrie
Minion Horde Witch Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Rocket Mega Knight
Firecracker Valkyrie Mega Knight
Minion Horde Rocket Firecracker Wizard Witch
Rocket Valkyrie Electro Giant Mega Knight
Minion Horde Witch
Firecracker Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Witch Firecracker Wizard Electro Giant Mega Knight
Minion Horde Firecracker Wizard Witch
Minion Horde Mega Knight Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Mega Knight Firecracker Minion Horde Witch
Minion Horde Mega Knight
Minion Horde Rocket Electro Giant Mega Knight
Minion Horde Wizard Mega Knight Firecracker Valkyrie Witch
Mega Knight Firecracker Minion Horde Valkyrie Wizard Witch
Valkyrie Wizard Witch Firecracker Mega Knight
Valkyrie Wizard Mega Knight Firecracker Minion Horde Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Electro Giant
Firecracker Valkyrie Wizard Rocket Mega Knight
Mega Knight Minion Horde Valkyrie Rocket Witch
Valkyrie Rocket Mega Knight Minion Horde
Minion Horde Valkyrie Witch Mega Knight
Firecracker Wizard Rocket Electro Giant Minion Horde Witch
Rocket Minion Horde Valkyrie Witch
Mega Knight Minion Horde Valkyrie
Minion Horde Rocket Mega Knight Firecracker Valkyrie Witch
Witch Minion Horde
Mega Knight Minion Horde Valkyrie Witch
Rocket Mega Knight Valkyrie Electro Giant
Rocket Mega Knight Minion Horde Valkyrie Wizard Witch
Wizard Firecracker Minion Horde Valkyrie Witch Electro Giant Mega Knight
Witch Electro Giant Firecracker Minion Horde Valkyrie Rocket
Valkyrie Mega Knight Firecracker Minion Horde Wizard Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie Rocket
Firecracker
Rocket Minion Horde
Firecracker Valkyrie Rocket
Wizard Rocket Firecracker Minion Horde Valkyrie Mega Knight
Firecracker Wizard Electro Giant Minion Horde Rocket Witch
Firecracker Minion Horde Wizard Witch
Firecracker Wizard
Firecracker Wizard
Rocket Minion Horde
Firecracker Rocket Minion Horde Valkyrie Wizard
Firecracker Wizard Rocket
Rocket Firecracker
Firecracker Minion Horde Rocket
Firecracker
Rocket Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard Rocket Mega Knight
Rocket
Minion Horde Rocket
Rocket Firecracker Wizard Mega Knight
Rocket Firecracker Valkyrie Wizard Witch Electro Giant Mega Knight
Rocket Minion Horde Mega Knight
Rocket Wizard
Rocket
Rocket Minion Horde
Firecracker Electro Giant Valkyrie Wizard Witch Mega Knight
Minion Horde Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Rocket Firecracker
Firecracker Minion Horde Wizard Witch Electro Giant
Rocket Firecracker Minion Horde Wizard Witch Electro Giant
Minion Horde
Minion Horde Wizard Rocket Mega Knight
Rocket Firecracker Minion Horde
Minion Horde Mega Knight
Rocket Firecracker Wizard
Minion Horde Rocket Witch
Rocket Firecracker Wizard Witch
Firecracker Minion Horde Valkyrie Wizard Rocket Mega Knight
Firecracker Wizard
Rocket Electro Giant
Firecracker Minion Horde Mega Knight
Electro Giant Firecracker Minion Horde Rocket Witch
Firecracker Rocket Witch
Firecracker Rocket Witch Electro Giant Mega Knight

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