My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Goblin Hut Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Giant Skeleton Sparky
Giant Snowball
Minion Horde Goblin Hut
Zap
Firecracker Minion Horde Goblin Hut Sparky
Barbarian Barrel
Firecracker Elixir Golem Goblin Hut Giant Skeleton Electro Wizard Sparky
The Log
Firecracker Elixir Golem Goblin Hut Giant Skeleton Sparky
Earthquake
Firecracker Elixir Golem Goblin Hut
Arrows
Firecracker Minion Horde Goblin Hut
Royal Delivery
Firecracker Minion Horde Elixir Golem Goblin Hut Giant Skeleton Electro Wizard Sparky
Fireball
Firecracker Minion Horde Elixir Golem Goblin Hut Electro Wizard Sparky
Poison
Firecracker Minion Horde Elixir Golem Goblin Hut Electro Wizard Sparky
Lightning
Goblin Hut Electro Wizard Sparky
Rocket
Minion Horde Goblin Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Electro Wizard Minion Horde Goblin Hut Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Elixir Golem Electro Wizard Minion Horde

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Goblin Hut Giant Skeleton Sparky
Minion Horde
Giant Skeleton Sparky
Elixir Golem
Firecracker Goblin Hut Sparky
Goblin Hut
Firecracker Elixir Golem Giant Skeleton
Rocket
Giant Skeleton
Firecracker Minion Horde Goblin Hut Electro Wizard Sparky
Electro Wizard
Giant Skeleton Sparky
Sparky
Firecracker Minion Horde Elixir Golem Giant Skeleton Electro Wizard

Defense Synergies 0 7

Firecracker
Goblin Hut Giant Skeleton Electro Wizard
Minion Horde
Sparky
Elixir Golem
Goblin Hut
Firecracker Giant Skeleton Electro Wizard
Rocket
Giant Skeleton
Firecracker Goblin Hut Electro Wizard
Electro Wizard
Firecracker Goblin Hut Giant Skeleton
Sparky
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Minion Horde Goblin Hut Electro Wizard Sparky
Minion Horde Sparky Firecracker Goblin Hut Electro Wizard
Minion Horde Goblin Hut Rocket Sparky Giant Skeleton Electro Wizard
Minion Horde Goblin Hut Sparky Firecracker Electro Wizard
Firecracker Rocket Giant Skeleton Sparky
Firecracker Electro Wizard
Minion Horde Rocket Electro Wizard Firecracker Goblin Hut
Rocket Giant Skeleton Electro Wizard Sparky
Minion Horde Sparky Goblin Hut
Firecracker Minion Horde Giant Skeleton Electro Wizard Sparky
Minion Horde Electro Wizard Firecracker Goblin Hut Giant Skeleton
Minion Horde Firecracker Goblin Hut Electro Wizard
Minion Horde Goblin Hut Sparky Rocket Giant Skeleton Electro Wizard
Rocket Sparky Firecracker Minion Horde Goblin Hut Electro Wizard
Sparky Minion Horde Goblin Hut Electro Wizard
Minion Horde Rocket Goblin Hut Electro Wizard Sparky
Minion Horde Sparky Firecracker Goblin Hut Electro Wizard
Firecracker Minion Horde Goblin Hut Electro Wizard
Firecracker Goblin Hut Giant Skeleton Electro Wizard
Sparky Goblin Hut Electro Wizard
Firecracker Minion Horde Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Giant Skeleton Electro Wizard Sparky
Electro Wizard Firecracker Rocket
Giant Skeleton Minion Horde Goblin Hut Rocket Electro Wizard Sparky
Rocket Giant Skeleton Minion Horde Electro Wizard Sparky
Giant Skeleton Minion Horde Goblin Hut Sparky
Firecracker Rocket Minion Horde Goblin Hut Electro Wizard
Rocket Sparky Minion Horde Goblin Hut Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Sparky
Minion Horde Rocket Giant Skeleton Electro Wizard Firecracker Goblin Hut Sparky
Minion Horde Goblin Hut Sparky
Minion Horde Goblin Hut Giant Skeleton Sparky
Rocket Giant Skeleton Electro Wizard
Rocket Giant Skeleton Minion Horde Sparky
Firecracker Minion Horde Sparky
Goblin Hut Electro Wizard Sparky Firecracker Minion Horde Rocket Giant Skeleton
Firecracker Minion Horde Goblin Hut Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Rocket Giant Skeleton Sparky
Firecracker Electro Wizard
Rocket Minion Horde Goblin Hut Giant Skeleton Sparky
Firecracker Rocket Giant Skeleton Sparky
Rocket Firecracker Minion Horde Sparky
Firecracker Minion Horde Rocket
Firecracker Minion Horde Sparky
Firecracker
Firecracker
Rocket Minion Horde Electro Wizard Sparky
Firecracker Rocket Minion Horde Electro Wizard Sparky
Firecracker Rocket
Rocket Firecracker Goblin Hut Sparky
Firecracker Minion Horde Rocket
Firecracker Goblin Hut Sparky
Rocket Firecracker Minion Horde Goblin Hut Sparky
Firecracker Minion Horde Goblin Hut Rocket Sparky
Rocket Sparky
Minion Horde Rocket Sparky
Rocket Firecracker Electro Wizard Sparky
Rocket Firecracker
Rocket Minion Horde Giant Skeleton Sparky
Rocket
Rocket Sparky
Rocket Minion Horde
Firecracker Sparky
Minion Horde
Firecracker Electro Wizard Sparky
Sparky
Rocket Firecracker Sparky
Firecracker Minion Horde Electro Wizard Sparky
Rocket Electro Wizard Firecracker Minion Horde Goblin Hut
Minion Horde Sparky
Minion Horde Rocket Sparky
Rocket Firecracker Minion Horde Electro Wizard Sparky
Minion Horde Giant Skeleton Sparky
Rocket Firecracker Sparky
Minion Horde Electro Wizard Goblin Hut Rocket
Rocket Firecracker Electro Wizard
Firecracker Minion Horde Rocket Electro Wizard Sparky
Firecracker
Rocket Giant Skeleton Sparky
Firecracker Minion Horde Sparky
Firecracker Minion Horde Rocket Giant Skeleton Electro Wizard Sparky
Firecracker Rocket Electro Wizard
Firecracker Rocket Giant Skeleton Electro Wizard Sparky

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