My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Electro Dragon
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Heal Spirit Elixir Golem Sparky
The Log
Firecracker Heal Spirit Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Heal Spirit Elixir Golem Battle Healer Electro Dragon Sparky
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon Sparky
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon Sparky
Lightning
Battle Healer Electro Dragon Sparky
Rocket
Battle Healer Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Battle Healer Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Firecracker Elixir Golem Void Battle Healer Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Heal Spirit Firecracker Elixir Golem

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mirror Sparky
Heal Spirit
Elixir Golem Battle Healer Electro Dragon Sparky
Elixir Golem
Firecracker Heal Spirit Battle Healer Mirror Electro Dragon Sparky
Battle Healer
Heal Spirit Elixir Golem Electro Dragon Firecracker Mirror Sparky
Mirror
Firecracker Elixir Golem Battle Healer Sparky
Void
Electro Dragon
Battle Healer Heal Spirit Elixir Golem Sparky
Sparky
Firecracker Heal Spirit Elixir Golem Battle Healer Mirror Electro Dragon

Defense Synergies 2 6

Firecracker
Battle Healer Mirror Electro Dragon
Heal Spirit
Elixir Golem
Battle Healer
Mirror Electro Dragon Firecracker Sparky
Mirror
Battle Healer Firecracker Electro Dragon Sparky
Void
Electro Dragon
Battle Healer Firecracker Mirror
Sparky
Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Electro Dragon Sparky
Sparky Firecracker Battle Healer Electro Dragon
Sparky Void Electro Dragon
Sparky Firecracker Electro Dragon
Firecracker Battle Healer Sparky
Firecracker Electro Dragon
Firecracker Void Electro Dragon
Battle Healer Void Electro Dragon Sparky
Sparky
Firecracker Battle Healer Sparky
Firecracker Electro Dragon
Firecracker Electro Dragon
Sparky Battle Healer Electro Dragon
Sparky Firecracker Electro Dragon
Sparky
Sparky
Sparky Firecracker Electro Dragon
Firecracker Battle Healer Electro Dragon
Firecracker Battle Healer Electro Dragon
Sparky
Firecracker Battle Healer Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Void Sparky
Void Firecracker Battle Healer Electro Dragon
Battle Healer Electro Dragon Sparky
Battle Healer Sparky
Battle Healer Sparky
Firecracker Electro Dragon
Sparky Battle Healer Void
Battle Healer Sparky
Void Electro Dragon Firecracker Sparky
Sparky
Electro Dragon Sparky
Void
Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Sparky Firecracker Battle Healer
Firecracker Battle Healer Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Electro Dragon Sparky
Firecracker Void Electro Dragon
Void Electro Dragon Sparky
Firecracker Void Sparky
Firecracker Sparky
Firecracker Electro Dragon
Firecracker Sparky
Firecracker Electro Dragon
Void Firecracker Electro Dragon
Void Electro Dragon Sparky
Firecracker Void Electro Dragon Sparky
Void Firecracker Electro Dragon
Firecracker Void Sparky
Firecracker Void Electro Dragon
Firecracker Sparky
Firecracker Electro Dragon Sparky
Firecracker Electro Dragon Sparky
Sparky
Sparky
Void Firecracker Electro Dragon Sparky
Firecracker Electro Dragon
Void Sparky
Void
Void Sparky
Void Electro Dragon
Firecracker Electro Dragon Sparky
Firecracker Void Electro Dragon Sparky
Void Electro Dragon Sparky
Void Firecracker Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Firecracker Void
Void Sparky
Void Electro Dragon Sparky
Void Firecracker Electro Dragon Sparky
Sparky
Firecracker Sparky
Void Electro Dragon
Firecracker Electro Dragon
Void Firecracker Electro Dragon Sparky
Firecracker Electro Dragon
Void Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Firecracker Sparky
Firecracker Void Electro Dragon
Void Electro Dragon Firecracker Sparky

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