My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch Royal Ghost Electro Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Royal Ghost Electro Wizard
Fireball
Firecracker Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Void Royal Ghost Fireball Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Void Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Knight
Fireball
The Log Electro Wizard Mega Knight
Void
Witch
Royal Ghost Mega Knight
The Log
Fireball Mega Knight
Royal Ghost
Witch Electro Wizard Mega Knight
Electro Wizard
Fireball Royal Ghost Mega Knight
Mega Knight
Firecracker Fireball Witch The Log Royal Ghost Electro Wizard

Defense Synergies 2 14

Firecracker
The Log Electro Wizard Mega Knight
Fireball
The Log Electro Wizard Mega Knight
Void
Witch
The Log Royal Ghost Electro Wizard Mega Knight
The Log
Firecracker Fireball Witch Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Witch The Log Electro Wizard Mega Knight
Electro Wizard
Firecracker Fireball Witch The Log Royal Ghost Mega Knight
Mega Knight
Firecracker Fireball Witch The Log Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Void The Log Electro Wizard
Firecracker Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Void Electro Wizard
Witch Firecracker Electro Wizard Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Firecracker Royal Ghost Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball Void Witch
Fireball Void The Log Electro Wizard Mega Knight
Witch
Firecracker Royal Ghost Electro Wizard Mega Knight
Witch Electro Wizard Firecracker Fireball The Log Royal Ghost Mega Knight
Firecracker Fireball Witch Electro Wizard
Mega Knight Fireball Witch The Log Electro Wizard
Fireball Mega Knight Firecracker Witch The Log Royal Ghost Electro Wizard
Electro Wizard Mega Knight
Fireball The Log Electro Wizard Mega Knight
Mega Knight Firecracker Fireball Witch Electro Wizard
Fireball Mega Knight Firecracker Witch The Log Royal Ghost Electro Wizard
Witch The Log Firecracker Fireball Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight Firecracker Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Void Witch Royal Ghost Electro Wizard
Fireball Void Electro Wizard Firecracker The Log Royal Ghost Mega Knight
Mega Knight Witch The Log Electro Wizard
Mega Knight Fireball The Log Electro Wizard
Witch Mega Knight
Firecracker Fireball Witch Electro Wizard
Fireball Void Witch Electro Wizard
Mega Knight
Void Electro Wizard Mega Knight Firecracker Fireball Witch The Log
Witch
Mega Knight Witch
Mega Knight Fireball Void The Log Electro Wizard
Mega Knight Fireball Witch
Firecracker Fireball Witch Mega Knight
Witch Electro Wizard Firecracker Fireball The Log
Mega Knight Firecracker Fireball Witch The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker The Log Royal Ghost
Firecracker Fireball Void The Log Royal Ghost Electro Wizard
Fireball Void The Log
Firecracker Fireball Void The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball Void The Log Firecracker
Fireball Void Electro Wizard
Firecracker Void Fireball The Log Electro Wizard
Fireball Void Firecracker
Firecracker Fireball Void The Log
Firecracker Fireball Void
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log Mega Knight
Fireball
Void Firecracker Fireball The Log Electro Wizard Mega Knight
Firecracker Fireball Witch The Log Mega Knight
Fireball Void The Log Mega Knight
Fireball Void
Void The Log
Fireball Void The Log
Firecracker The Log Fireball Witch Mega Knight
Witch
Firecracker Fireball Void The Log Witch Royal Ghost Electro Wizard
Fireball Void Witch The Log Mega Knight
Fireball Void Firecracker The Log
Firecracker Fireball Witch Electro Wizard
Electro Wizard Firecracker Fireball Void Witch
Fireball Void
Void Fireball The Log Mega Knight
Void Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball The Log
Electro Wizard Fireball Void Witch
Fireball Firecracker Witch Electro Wizard
The Log Fireball
Fireball Void Firecracker Electro Wizard Mega Knight
The Log Firecracker Fireball
Void Fireball
Firecracker Mega Knight
Firecracker Fireball Witch The Log Electro Wizard
Firecracker Fireball Void Witch Electro Wizard
Void Firecracker Fireball Witch The Log Royal Ghost Electro Wizard Mega Knight

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