My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Zap
Firecracker Bandit Sparky
Barbarian Barrel
Firecracker Bandit Electro Wizard Magic Archer Sparky
The Log
Firecracker Bandit Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Bandit Electro Wizard Magic Archer Sparky
Fireball
Firecracker Bandit Electro Wizard Magic Archer Sparky
Poison
Firecracker Electro Wizard Magic Archer Sparky
Lightning
Bandit Electro Wizard Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Bandit Fireball Electro Wizard Magic Archer Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Bandit Fireball

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Bandit Sparky Mega Knight
Fireball
The Log Electro Wizard Magic Archer Sparky Mega Knight
The Log
Fireball Bandit Magic Archer Sparky Mega Knight
Bandit
Firecracker The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
Fireball Bandit Magic Archer Sparky Mega Knight
Magic Archer
Fireball The Log Bandit Electro Wizard Mega Knight
Sparky
Firecracker Fireball The Log Electro Wizard
Mega Knight
Firecracker Fireball The Log Bandit Electro Wizard Magic Archer

Defense Synergies 2 17

Firecracker
The Log Bandit Electro Wizard Mega Knight
Fireball
The Log Bandit Electro Wizard Mega Knight
The Log
Firecracker Fireball Bandit Electro Wizard Magic Archer Sparky Mega Knight
Bandit
Firecracker Fireball The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
Firecracker Fireball The Log Bandit Magic Archer Mega Knight
Magic Archer
The Log Bandit Electro Wizard Mega Knight
Sparky
The Log
Mega Knight
Firecracker Fireball The Log Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard Magic Archer Sparky
Sparky Firecracker The Log Bandit Electro Wizard Mega Knight
Sparky Mega Knight Bandit Electro Wizard
Sparky Firecracker Bandit Electro Wizard Mega Knight
Firecracker Fireball The Log Sparky Mega Knight
Fireball The Log Firecracker Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard Firecracker Fireball Magic Archer
Fireball The Log Bandit Electro Wizard Magic Archer Sparky Mega Knight
Sparky
Firecracker Bandit Electro Wizard Sparky Mega Knight
Electro Wizard Firecracker Fireball The Log Bandit Magic Archer Mega Knight
Firecracker Fireball Electro Wizard Magic Archer
Sparky Mega Knight Fireball The Log Bandit Electro Wizard
Fireball Sparky Mega Knight Firecracker The Log Electro Wizard Magic Archer
Sparky Bandit Electro Wizard Mega Knight
Fireball The Log Bandit Electro Wizard Sparky Mega Knight
Sparky Mega Knight Firecracker Fireball Electro Wizard
Fireball Mega Knight Firecracker The Log Bandit Electro Wizard Magic Archer
The Log Firecracker Fireball Bandit Electro Wizard Magic Archer Mega Knight
Sparky Electro Wizard
Mega Knight Firecracker Fireball The Log Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Bandit Electro Wizard Sparky
Fireball Bandit Electro Wizard Firecracker The Log Magic Archer Mega Knight
Bandit Mega Knight The Log Electro Wizard Sparky
Mega Knight Fireball The Log Bandit Electro Wizard Sparky
Bandit Sparky Mega Knight
Firecracker Fireball Electro Wizard Magic Archer
Sparky Fireball Bandit Electro Wizard
Mega Knight Sparky
Electro Wizard Mega Knight Firecracker Fireball The Log Bandit Magic Archer Sparky
Sparky
Mega Knight Sparky
Mega Knight Fireball The Log Electro Wizard
Mega Knight Fireball Bandit Sparky
Firecracker Fireball Magic Archer Sparky Mega Knight
Electro Wizard Sparky Firecracker Fireball The Log Magic Archer
Mega Knight Firecracker Fireball The Log Electro Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker The Log Bandit Sparky
Firecracker Fireball The Log Bandit Electro Wizard Magic Archer
Fireball The Log Bandit Magic Archer Sparky
Firecracker Fireball The Log Sparky
Fireball Firecracker The Log Magic Archer Sparky Mega Knight
Firecracker Fireball Magic Archer
Firecracker The Log Magic Archer Sparky
Fireball The Log Firecracker Magic Archer
Fireball The Log Firecracker Bandit
Fireball Electro Wizard Sparky
Firecracker Fireball The Log Bandit Electro Wizard Magic Archer Sparky
Fireball Firecracker Magic Archer
Firecracker Fireball The Log Bandit Magic Archer Sparky
Firecracker Fireball Bandit Magic Archer
Firecracker Fireball The Log Magic Archer Sparky
Firecracker Fireball The Log Bandit Magic Archer Sparky
Magic Archer Firecracker Fireball The Log Bandit Sparky Mega Knight
Fireball Sparky
Sparky
Firecracker Fireball The Log Bandit Electro Wizard Magic Archer Sparky Mega Knight
Firecracker Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Sparky Mega Knight
Fireball
The Log Sparky
Fireball The Log
Firecracker The Log Fireball Magic Archer Sparky Mega Knight
Firecracker Fireball The Log Bandit Electro Wizard Magic Archer Sparky
Fireball The Log Bandit Magic Archer Sparky Mega Knight
Fireball Firecracker The Log Bandit Magic Archer Sparky
Firecracker Fireball Electro Wizard Magic Archer Sparky
Electro Wizard Firecracker Fireball
Fireball Sparky
Fireball The Log Bandit Magic Archer Sparky Mega Knight
Firecracker Fireball Electro Wizard Magic Archer Sparky
Sparky Mega Knight
Firecracker Fireball The Log Magic Archer Sparky
Electro Wizard Fireball Bandit Magic Archer
Fireball Firecracker Electro Wizard Magic Archer
The Log Fireball
Fireball Firecracker Electro Wizard Magic Archer Sparky Mega Knight
The Log Firecracker Fireball Magic Archer
Fireball Sparky
Firecracker Sparky Mega Knight
Firecracker Fireball The Log Electro Wizard Magic Archer Sparky
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball The Log Bandit Electro Wizard Magic Archer Sparky Mega Knight

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