My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Witch Electro Wizard
The Log
Firecracker Elixir Golem Hog Rider Witch
Earthquake
Firecracker Elixir Golem Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Hog Rider Witch Electro Wizard
Fireball
Firecracker Elixir Golem Hog Rider Witch Electro Wizard
Poison
Firecracker Elixir Golem Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Fireball Hog Rider Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Elixir Golem Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Mega Knight
Elixir Golem
Firecracker Fireball Hog Rider Witch The Log
Fireball
Hog Rider Elixir Golem The Log Electro Wizard Mega Knight
Hog Rider
Firecracker Fireball The Log Elixir Golem Witch Electro Wizard Mega Knight
Witch
Elixir Golem Hog Rider Mega Knight
The Log
Hog Rider Elixir Golem Fireball Mega Knight
Electro Wizard
Fireball Hog Rider Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Witch The Log Electro Wizard

Defense Synergies 2 10

Firecracker
The Log Electro Wizard Mega Knight
Elixir Golem
Fireball
The Log Electro Wizard Mega Knight
Hog Rider
Witch
The Log Electro Wizard Mega Knight
The Log
Firecracker Fireball Witch Electro Wizard Mega Knight
Electro Wizard
Firecracker Fireball Witch The Log Mega Knight
Mega Knight
Firecracker Fireball Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard
Firecracker Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Electro Wizard
Witch Firecracker Electro Wizard Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball Witch
Fireball The Log Electro Wizard Mega Knight
Witch
Firecracker Electro Wizard Mega Knight
Witch Electro Wizard Firecracker Fireball The Log Mega Knight
Firecracker Fireball Witch Electro Wizard
Mega Knight Fireball Witch The Log Electro Wizard
Fireball Mega Knight Firecracker Witch The Log Electro Wizard
Electro Wizard Mega Knight
Fireball The Log Electro Wizard Mega Knight
Mega Knight Firecracker Fireball Witch Electro Wizard
Fireball Mega Knight Firecracker Witch The Log Electro Wizard
Witch The Log Firecracker Fireball Electro Wizard Mega Knight
Electro Wizard
Mega Knight Firecracker Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Firecracker The Log Mega Knight
Mega Knight Witch The Log Electro Wizard
Mega Knight Fireball The Log Electro Wizard
Witch Mega Knight
Firecracker Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Fireball Witch The Log
Witch
Mega Knight Witch
Mega Knight Fireball The Log Electro Wizard
Mega Knight Fireball Witch
Firecracker Fireball Witch Mega Knight
Witch Electro Wizard Firecracker Fireball The Log
Mega Knight Firecracker Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball The Log Electro Wizard Mega Knight
Firecracker Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Witch Mega Knight
Witch
Firecracker Fireball The Log Witch Electro Wizard
Fireball Witch The Log Mega Knight
Fireball Firecracker The Log
Firecracker Fireball Witch Electro Wizard
Electro Wizard Firecracker Fireball Witch
Fireball
Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball The Log
Electro Wizard Fireball Witch
Fireball Firecracker Witch Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Witch The Log Electro Wizard
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch The Log Electro Wizard Mega Knight

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