My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Firecracker Dart Goblin Inferno Tower
Barbarian Barrel
Firecracker Dart Goblin Valkyrie Inferno Tower Electro Wizard
The Log
Firecracker Dart Goblin Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Valkyrie Hog Rider Electro Wizard
Fireball
Firecracker Dart Goblin Hog Rider Inferno Tower Electro Wizard
Poison
Firecracker Dart Goblin Inferno Tower Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Fireball Valkyrie Hog Rider Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Dart Goblin Fireball Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Dart Goblin Valkyrie Mega Knight
Dart Goblin
Valkyrie Firecracker Hog Rider Mega Knight
Fireball
Hog Rider Electro Wizard Mega Knight
Valkyrie
Dart Goblin Hog Rider Firecracker Electro Wizard
Hog Rider
Firecracker Fireball Valkyrie Dart Goblin Electro Wizard Mega Knight
Inferno Tower
Electro Wizard
Fireball Valkyrie Hog Rider Mega Knight
Mega Knight
Firecracker Dart Goblin Fireball Hog Rider Electro Wizard

Defense Synergies 2 16

Firecracker
Valkyrie Dart Goblin Inferno Tower Electro Wizard Mega Knight
Dart Goblin
Firecracker Valkyrie Inferno Tower Electro Wizard Mega Knight
Fireball
Valkyrie Inferno Tower Electro Wizard Mega Knight
Valkyrie
Firecracker Dart Goblin Fireball Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Firecracker Dart Goblin Fireball Valkyrie Mega Knight
Electro Wizard
Inferno Tower Firecracker Dart Goblin Fireball Valkyrie Mega Knight
Mega Knight
Firecracker Dart Goblin Fireball Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Firecracker Dart Goblin Valkyrie Electro Wizard Mega Knight
Inferno Tower Mega Knight Dart Goblin Valkyrie Electro Wizard
Inferno Tower Firecracker Dart Goblin Valkyrie Electro Wizard Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Fireball Firecracker Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin Inferno Tower Electro Wizard Firecracker Fireball
Dart Goblin Fireball Valkyrie Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Firecracker Dart Goblin Valkyrie Inferno Tower Electro Wizard Mega Knight
Dart Goblin Valkyrie Electro Wizard Firecracker Fireball Mega Knight
Inferno Tower Firecracker Dart Goblin Fireball Electro Wizard
Inferno Tower Mega Knight Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Firecracker Dart Goblin Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Fireball Electro Wizard Mega Knight
Mega Knight Firecracker Fireball Valkyrie Inferno Tower Electro Wizard
Fireball Mega Knight Firecracker Dart Goblin Valkyrie Electro Wizard
Valkyrie Firecracker Dart Goblin Fireball Electro Wizard Mega Knight
Dart Goblin Inferno Tower Electro Wizard
Valkyrie Mega Knight Firecracker Dart Goblin Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie Inferno Tower Electro Wizard
Valkyrie Mega Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Valkyrie Mega Knight
Firecracker Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Mega Knight Valkyrie
Electro Wizard Mega Knight Firecracker Fireball Valkyrie Inferno Tower
Inferno Tower Dart Goblin
Mega Knight Dart Goblin Valkyrie Inferno Tower
Mega Knight Fireball Valkyrie Electro Wizard
Mega Knight Fireball Valkyrie Inferno Tower
Firecracker Dart Goblin Fireball Valkyrie Mega Knight
Inferno Tower Electro Wizard Firecracker Dart Goblin Fireball Valkyrie
Valkyrie Mega Knight Firecracker Dart Goblin Fireball Inferno Tower Electro Wizard
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Dart Goblin Valkyrie
Firecracker Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball
Firecracker Dart Goblin Fireball Valkyrie
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball Dart Goblin
Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Fireball Electro Wizard
Firecracker Dart Goblin Fireball Valkyrie Electro Wizard
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Mega Knight
Fireball
Firecracker Dart Goblin Fireball Electro Wizard Mega Knight
Firecracker Dart Goblin Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Mega Knight
Firecracker Fireball Dart Goblin Electro Wizard
Fireball Mega Knight
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Electro Wizard
Electro Wizard Firecracker Dart Goblin Fireball
Fireball
Dart Goblin Fireball Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Dart Goblin Fireball
Fireball Firecracker Dart Goblin Electro Wizard
Fireball
Fireball Firecracker Dart Goblin Valkyrie Electro Wizard Mega Knight
Firecracker Dart Goblin Fireball
Fireball
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Fireball Electro Wizard
Firecracker Dart Goblin Fireball Electro Wizard
Firecracker Dart Goblin Fireball Electro Wizard Mega Knight

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