My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Skeleton Army
Giant Snowball
Dart Goblin Goblin Barrel Skeleton Army
Zap
Firecracker Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem Wizard Goblin Barrel Skeleton Army
The Log
Firecracker Dart Goblin Elixir Golem Goblin Barrel Skeleton Army
Earthquake
Firecracker Elixir Golem Goblin Barrel Skeleton Army
Arrows
Firecracker Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Dart Goblin Elixir Golem Battle Healer Wizard Goblin Barrel Skeleton Army
Fireball
Firecracker Dart Goblin Elixir Golem Battle Healer Wizard Goblin Barrel Skeleton Army
Poison
Firecracker Dart Goblin Elixir Golem Battle Healer Wizard Skeleton Army
Lightning
Battle Healer Wizard
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Elixir Golem Goblin Barrel Skeleton Army Battle Healer Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Dart Goblin Elixir Golem Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Dart Goblin Battle Healer Goblin Barrel
Dart Goblin
Goblin Barrel Firecracker Elixir Golem Battle Healer
Elixir Golem
Firecracker Battle Healer Dart Goblin Wizard Goblin Barrel
Battle Healer
Elixir Golem Firecracker Dart Goblin Goblin Barrel
Wizard
Elixir Golem
Goblin Barrel
Dart Goblin Firecracker Elixir Golem Battle Healer Skeleton Army
Skeleton Army
Goblin Barrel
Electro Giant

Defense Synergies 0 6

Firecracker
Dart Goblin Battle Healer Skeleton Army
Dart Goblin
Firecracker Battle Healer Skeleton Army
Elixir Golem
Battle Healer
Firecracker Dart Goblin
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Firecracker Dart Goblin Wizard
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard
Skeleton Army Firecracker Dart Goblin Battle Healer
Skeleton Army Dart Goblin
Skeleton Army Firecracker Dart Goblin
Firecracker Battle Healer Skeleton Army
Skeleton Army Firecracker Dart Goblin
Dart Goblin Firecracker Wizard
Dart Goblin Battle Healer Electro Giant
Skeleton Army
Skeleton Army Firecracker Dart Goblin Battle Healer
Dart Goblin Skeleton Army Firecracker Wizard Electro Giant
Firecracker Dart Goblin Wizard
Skeleton Army Battle Healer Wizard
Wizard Skeleton Army Firecracker Dart Goblin
Skeleton Army
Skeleton Army Electro Giant
Wizard Firecracker Skeleton Army
Firecracker Dart Goblin Battle Healer Wizard Skeleton Army
Wizard Firecracker Dart Goblin Battle Healer
Dart Goblin
Wizard Skeleton Army Firecracker Dart Goblin Battle Healer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer Electro Giant
Firecracker Battle Healer Wizard
Skeleton Army Battle Healer
Skeleton Army Battle Healer
Battle Healer Skeleton Army
Firecracker Wizard Electro Giant Dart Goblin
Skeleton Army Dart Goblin Battle Healer
Battle Healer Skeleton Army
Firecracker Skeleton Army
Dart Goblin Skeleton Army
Dart Goblin
Skeleton Army Electro Giant
Skeleton Army Wizard
Wizard Firecracker Dart Goblin Skeleton Army Electro Giant
Skeleton Army Electro Giant Firecracker Dart Goblin Battle Healer
Firecracker Dart Goblin Battle Healer Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Wizard Firecracker
Firecracker Wizard Electro Giant Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Electro Giant
Wizard
Firecracker Electro Giant Wizard
Firecracker Dart Goblin Wizard
Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard Electro Giant
Firecracker Dart Goblin Wizard Electro Giant
Dart Goblin Wizard
Firecracker
Firecracker Wizard
Dart Goblin Skeleton Army
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Electro Giant
Firecracker Dart Goblin
Electro Giant Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Giant

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