My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon Ram Rider
Giant Snowball
Barbarians Inferno Dragon Ram Rider
Zap
Firecracker Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Electro Wizard Magic Archer
The Log
Firecracker Barbarians Elite Barbarians Ram Rider
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elite Barbarians Electro Wizard Inferno Dragon Magic Archer Ram Rider
Fireball
Firecracker Barbarians Elite Barbarians Electro Wizard Inferno Dragon Magic Archer Ram Rider
Poison
Firecracker Barbarians Electro Wizard Magic Archer
Lightning
Elite Barbarians Electro Wizard Inferno Dragon Magic Archer Ram Rider
Rocket
Barbarians Elite Barbarians Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Electro Wizard Inferno Dragon Magic Archer Barbarians Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Electro Wizard Inferno Dragon Magic Archer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Inferno Dragon Ram Rider Mega Knight
Barbarians
Elite Barbarians
Firecracker Mega Knight
Electro Wizard
Magic Archer Ram Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Magic Archer
Ram Rider Electro Wizard Mega Knight
Ram Rider
Magic Archer Firecracker Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Firecracker Elite Barbarians Electro Wizard Magic Archer Ram Rider

Defense Synergies 0 10

Firecracker
Electro Wizard Mega Knight
Barbarians
Elite Barbarians
Mega Knight
Electro Wizard
Firecracker Inferno Dragon Magic Archer Ram Rider Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Magic Archer
Electro Wizard Ram Rider Mega Knight
Ram Rider
Electro Wizard Magic Archer
Mega Knight
Firecracker Elite Barbarians Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer Ram Rider
Barbarians Elite Barbarians Inferno Dragon Firecracker Electro Wizard Ram Rider Mega Knight
Barbarians Ram Rider Mega Knight Elite Barbarians Electro Wizard Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon Firecracker Electro Wizard Ram Rider Mega Knight
Firecracker Barbarians Elite Barbarians Mega Knight
Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard Inferno Dragon Ram Rider Firecracker Magic Archer
Barbarians Electro Wizard Magic Archer Ram Rider Mega Knight
Barbarians Inferno Dragon Elite Barbarians
Elite Barbarians Firecracker Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard Firecracker Magic Archer Ram Rider Mega Knight
Inferno Dragon Firecracker Electro Wizard Magic Archer Ram Rider
Barbarians Mega Knight Elite Barbarians Electro Wizard Ram Rider
Mega Knight Firecracker Barbarians Electro Wizard Magic Archer
Barbarians Elite Barbarians Inferno Dragon Electro Wizard Ram Rider Mega Knight
Barbarians Elite Barbarians Electro Wizard Inferno Dragon Ram Rider Mega Knight
Barbarians Mega Knight Firecracker Elite Barbarians Electro Wizard
Mega Knight Firecracker Barbarians Elite Barbarians Electro Wizard Magic Archer Ram Rider
Firecracker Barbarians Electro Wizard Inferno Dragon Magic Archer Ram Rider Mega Knight
Barbarians Elite Barbarians Electro Wizard Inferno Dragon Ram Rider
Mega Knight Firecracker Barbarians Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Firecracker Elite Barbarians Inferno Dragon Magic Archer Mega Knight
Barbarians Mega Knight Elite Barbarians Electro Wizard Ram Rider
Mega Knight Barbarians Elite Barbarians Electro Wizard Ram Rider
Barbarians Elite Barbarians Inferno Dragon Ram Rider Mega Knight
Firecracker Electro Wizard Magic Archer Ram Rider
Barbarians Elite Barbarians Electro Wizard Ram Rider
Mega Knight Barbarians Elite Barbarians Inferno Dragon
Electro Wizard Mega Knight Firecracker Barbarians Elite Barbarians Inferno Dragon Magic Archer
Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians Elite Barbarians
Mega Knight Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Mega Knight Ram Rider
Firecracker Barbarians Magic Archer Mega Knight
Barbarians Elite Barbarians Electro Wizard Firecracker Inferno Dragon Magic Archer
Mega Knight Firecracker Barbarians Elite Barbarians Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Electro Wizard Magic Archer Ram Rider
Magic Archer
Firecracker Barbarians
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer Ram Rider
Firecracker Ram Rider
Elite Barbarians Electro Wizard
Firecracker Electro Wizard Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Firecracker Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Barbarians
Firecracker Magic Archer Mega Knight
Inferno Dragon
Firecracker Electro Wizard Magic Archer Ram Rider
Magic Archer Ram Rider Mega Knight
Firecracker Magic Archer
Elite Barbarians Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Elite Barbarians
Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker Magic Archer
Electro Wizard Barbarians Magic Archer
Firecracker Electro Wizard Magic Archer Ram Rider
Firecracker Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer Mega Knight

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