My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Barbarians Wall Breakers
Zap
Firecracker Wall Breakers
Barbarian Barrel
Firecracker Barbarians Wizard Wall Breakers Electro Wizard
The Log
Firecracker Barbarians Wall Breakers
Earthquake
Firecracker Barbarians
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Barbarians Wizard Wall Breakers Electro Wizard
Fireball
Firecracker Barbarians Wizard Wall Breakers Electro Wizard
Poison
Firecracker Barbarians Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Freeze Electro Wizard Barbarians Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Firecracker Freeze Electro Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers Mega Knight
Barbarians
Wizard
Mega Knight
Wall Breakers
Firecracker Electro Wizard Mega Knight
Freeze
Electro Giant
Electro Wizard
Wall Breakers Mega Knight
Mega Knight
Firecracker Wizard Wall Breakers Electro Wizard

Defense Synergies 0 8

Firecracker
Electro Wizard Mega Knight
Barbarians
Wizard
Freeze Electro Wizard Mega Knight
Wall Breakers
Freeze
Wizard Electro Wizard Mega Knight
Electro Giant
Electro Wizard
Firecracker Wizard Freeze Mega Knight
Mega Knight
Firecracker Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Barbarians Firecracker Electro Wizard Mega Knight
Barbarians Mega Knight Freeze Electro Wizard
Barbarians Firecracker Electro Wizard Mega Knight
Firecracker Barbarians Mega Knight
Freeze Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Wizard Freeze
Barbarians Electro Giant Electro Wizard Mega Knight
Barbarians
Firecracker Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard Firecracker Wizard Freeze Electro Giant Mega Knight
Firecracker Wizard Electro Wizard
Barbarians Mega Knight Wizard Freeze Electro Wizard
Wizard Mega Knight Firecracker Barbarians Freeze Electro Wizard
Barbarians Electro Wizard Mega Knight
Barbarians Freeze Electro Giant Electro Wizard Mega Knight
Barbarians Wizard Mega Knight Firecracker Electro Wizard
Mega Knight Firecracker Barbarians Wizard Electro Wizard
Wizard Freeze Firecracker Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard
Wizard Mega Knight Firecracker Barbarians Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Electro Giant Electro Wizard
Electro Wizard Firecracker Wizard Mega Knight
Barbarians Mega Knight Electro Wizard
Mega Knight Barbarians Electro Wizard
Barbarians Mega Knight
Firecracker Wizard Electro Giant Freeze Electro Wizard
Barbarians Electro Wizard
Mega Knight Barbarians
Freeze Electro Wizard Mega Knight Firecracker Barbarians
Barbarians
Mega Knight Barbarians
Mega Knight Barbarians Electro Giant Electro Wizard
Barbarians Mega Knight Wizard
Wizard Firecracker Barbarians Electro Giant Mega Knight
Barbarians Electro Giant Electro Wizard Firecracker Freeze
Mega Knight Firecracker Barbarians Wizard Freeze Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Electro Wizard
Firecracker Barbarians Freeze
Wizard Firecracker Mega Knight
Firecracker Wizard Electro Giant Freeze
Firecracker Wizard
Firecracker Wizard Freeze
Firecracker Wizard
Electro Wizard
Firecracker Wizard Electro Wizard
Firecracker Wizard
Firecracker
Firecracker Freeze
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Freeze
Firecracker Wizard Electro Wizard Mega Knight
Firecracker Wizard Electro Giant Mega Knight
Mega Knight
Wizard
Barbarians
Firecracker Freeze Electro Giant Wizard Mega Knight
Firecracker Wizard Electro Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard Electro Giant Electro Wizard
Electro Wizard Firecracker Wizard Freeze Electro Giant
Wizard Mega Knight
Firecracker Freeze Electro Wizard
Mega Knight
Firecracker Wizard
Electro Wizard Barbarians Freeze
Firecracker Wizard Electro Wizard
Freeze
Firecracker Wizard Electro Wizard Mega Knight
Firecracker Wizard
Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Electro Giant Electro Wizard Mega Knight

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