My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Princess
Zap
Firecracker Prince Princess
Barbarian Barrel
Firecracker Barbarians Princess Electro Wizard
The Log
Firecracker Barbarians Mini P.E.K.K.A Prince Princess
Earthquake
Firecracker Barbarians
Arrows
Firecracker Princess
Royal Delivery
Firecracker Barbarians Mini P.E.K.K.A Prince Princess Electro Wizard
Fireball
Firecracker Barbarians Princess Electro Wizard
Poison
Firecracker Barbarians Princess Electro Wizard
Lightning
Mini P.E.K.K.A Prince Electro Wizard
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Princess Mini P.E.K.K.A Electro Wizard Barbarians Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Princess Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Prince Princess Mega Knight
Barbarians
Mini P.E.K.K.A
Firecracker The Log Princess Electro Wizard Mega Knight
Prince
Mega Knight Firecracker The Log Princess Electro Wizard
The Log
Mini P.E.K.K.A Prince Princess Mega Knight
Princess
Firecracker Mini P.E.K.K.A Prince The Log Mega Knight
Electro Wizard
Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Firecracker Mini P.E.K.K.A The Log Princess Electro Wizard

Defense Synergies 4 12

Firecracker
The Log Mini P.E.K.K.A Prince Princess Electro Wizard Mega Knight
Barbarians
Mini P.E.K.K.A
The Log Electro Wizard Firecracker Princess
Prince
The Log Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Prince Princess Electro Wizard Mega Knight
Princess
Firecracker Mini P.E.K.K.A The Log Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Prince The Log Mega Knight
Mega Knight
Firecracker The Log Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Barbarians Mini P.E.K.K.A Firecracker Prince The Log Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A Prince Mega Knight Electro Wizard
Barbarians Mini P.E.K.K.A Prince Firecracker Electro Wizard Mega Knight
Firecracker Barbarians Mini P.E.K.K.A Prince The Log Princess Mega Knight
The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Princess
Barbarians The Log Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A Prince Princess
Firecracker Barbarians Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Barbarians Electro Wizard Firecracker The Log Princess Mega Knight
Firecracker Princess Electro Wizard
Barbarians Mini P.E.K.K.A Prince Mega Knight The Log Electro Wizard
Mega Knight Firecracker Barbarians Mini P.E.K.K.A Prince The Log Princess Electro Wizard
Barbarians Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A Prince The Log Electro Wizard Mega Knight
Barbarians Mega Knight Firecracker Mini P.E.K.K.A Prince Electro Wizard
Mega Knight Firecracker Barbarians Prince The Log Electro Wizard
The Log Firecracker Barbarians Princess Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A Prince Electro Wizard
Mega Knight Firecracker Barbarians Mini P.E.K.K.A Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Prince Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Prince The Log Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Barbarians The Log Electro Wizard
Barbarians Mini P.E.K.K.A Prince Mega Knight
Firecracker Princess Electro Wizard
Mini P.E.K.K.A Prince Barbarians Electro Wizard
Mini P.E.K.K.A Mega Knight Barbarians Prince
Electro Wizard Mega Knight Firecracker Barbarians Mini P.E.K.K.A Prince The Log
Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Prince
Mega Knight Barbarians Prince The Log Electro Wizard
Barbarians Mini P.E.K.K.A Prince Mega Knight
Firecracker Barbarians Princess Mega Knight
Barbarians Electro Wizard Firecracker Mini P.E.K.K.A Prince The Log
Mega Knight Firecracker Barbarians Mini P.E.K.K.A The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker The Log
Firecracker The Log Princess Electro Wizard
The Log
Firecracker Barbarians Prince The Log
Firecracker The Log Mega Knight
Firecracker Princess
Firecracker The Log Princess
The Log Firecracker Princess
The Log Firecracker
Mini P.E.K.K.A Prince Electro Wizard
Firecracker Prince The Log Princess Electro Wizard
Firecracker Princess
Firecracker The Log Princess
Firecracker Princess
Princess Firecracker Prince The Log
Firecracker The Log Princess
Firecracker The Log Princess Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince The Log Princess Electro Wizard Mega Knight
Firecracker The Log Princess Mega Knight
Prince The Log Mega Knight
Princess
Prince The Log
Barbarians The Log
Firecracker The Log Princess Mega Knight
Firecracker The Log Princess Electro Wizard
Prince The Log Princess Mega Knight
Firecracker The Log
Firecracker Princess Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
The Log Mega Knight
Firecracker Princess Electro Wizard
Prince Mega Knight
Firecracker The Log Princess
Electro Wizard Barbarians Prince Princess
Firecracker Princess Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Prince Princess Electro Wizard Mega Knight
The Log Firecracker Princess
Firecracker Prince Mega Knight
Firecracker The Log Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Prince The Log Princess Electro Wizard Mega Knight

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