My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Barbarians Electro Wizard
The Log
Firecracker Barbarians Hog Rider
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Hog Rider Bowler Electro Wizard
Fireball
Firecracker Barbarians Hog Rider Bowler Electro Wizard
Poison
Firecracker Barbarians Electro Wizard
Lightning
Bowler Electro Wizard
Rocket
Barbarians Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Earthquake Hog Rider Electro Wizard Barbarians Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Earthquake

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Earthquake Mirror Bowler
Barbarians
Hog Rider
Earthquake
Hog Rider Firecracker Mirror The Log
Hog Rider
Firecracker Earthquake The Log Barbarians Mirror Bowler Electro Wizard
Mirror
The Log Firecracker Earthquake Hog Rider
Bowler
Firecracker Hog Rider The Log Electro Wizard
The Log
Hog Rider Mirror Earthquake Bowler
Electro Wizard
Hog Rider Bowler

Defense Synergies 2 9

Firecracker
The Log Earthquake Mirror Electro Wizard
Barbarians
Earthquake
Firecracker The Log
Hog Rider
Mirror
Firecracker Bowler The Log Electro Wizard
Bowler
The Log Mirror Electro Wizard
The Log
Firecracker Bowler Earthquake Mirror Electro Wizard
Electro Wizard
Firecracker Mirror Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Firecracker The Log Electro Wizard
Barbarians Firecracker The Log Electro Wizard
Barbarians Bowler Electro Wizard
Barbarians Firecracker Bowler Electro Wizard
Firecracker Barbarians Earthquake Bowler The Log
Bowler The Log Firecracker Earthquake Electro Wizard
Electro Wizard Firecracker
Earthquake Bowler Barbarians The Log Electro Wizard
Barbarians
Firecracker Barbarians Bowler Electro Wizard
Barbarians Electro Wizard Firecracker Earthquake Bowler The Log
Firecracker Electro Wizard
Barbarians Bowler Earthquake The Log Electro Wizard
Bowler Firecracker Barbarians Earthquake The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Bowler The Log Electro Wizard
Barbarians Firecracker Bowler Electro Wizard
Firecracker Barbarians Bowler The Log Electro Wizard
Earthquake The Log Firecracker Barbarians Bowler Electro Wizard
Barbarians Electro Wizard
Bowler Firecracker Barbarians Earthquake The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bowler Electro Wizard
Electro Wizard Firecracker Bowler The Log
Barbarians Bowler The Log Electro Wizard
Bowler Barbarians The Log Electro Wizard
Barbarians Bowler
Firecracker Electro Wizard
Barbarians Bowler Electro Wizard
Barbarians
Electro Wizard Firecracker Barbarians The Log
Barbarians
Barbarians Bowler
Barbarians Bowler The Log Electro Wizard
Barbarians Bowler
Firecracker Barbarians Bowler
Barbarians Electro Wizard Firecracker Bowler The Log
Bowler Firecracker Barbarians Earthquake The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker Bowler The Log Electro Wizard
Earthquake The Log
Earthquake Firecracker Barbarians The Log
Firecracker Earthquake Bowler The Log
Firecracker
Firecracker Earthquake Bowler The Log
Earthquake The Log Firecracker Bowler
The Log Firecracker
Bowler Electro Wizard
Firecracker Earthquake Bowler The Log Electro Wizard
Firecracker
Earthquake Firecracker Bowler The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker Bowler The Log
Earthquake Firecracker Bowler The Log
Earthquake
Firecracker Earthquake Bowler The Log Electro Wizard
Firecracker Earthquake Bowler The Log
Earthquake Bowler The Log
Bowler The Log
Earthquake Barbarians The Log
Firecracker Earthquake The Log Bowler
Firecracker The Log Earthquake Bowler Electro Wizard
Bowler The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
Bowler
Earthquake The Log
Firecracker Electro Wizard
Firecracker Earthquake Bowler The Log
Earthquake Electro Wizard Barbarians
Firecracker Electro Wizard
The Log
Firecracker Bowler Electro Wizard
The Log Firecracker Earthquake Bowler
Firecracker
Firecracker Bowler The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler The Log Electro Wizard

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