My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Balloon
Zap
Balloon Bandit
Barbarian Barrel
Wizard Royal Ghost Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Wizard Balloon Royal Ghost Bandit Electro Wizard
Fireball
Wizard Balloon Bandit Electro Wizard
Poison
Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Bandit Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Royal Ghost Bandit Fireball Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Royal Ghost Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard
Wizard
Rage Balloon Royal Ghost Bandit
Rage
Balloon Wizard Electro Wizard
Balloon
Rage Wizard The Log Royal Ghost Bandit Electro Wizard
The Log
Fireball Balloon Bandit
Royal Ghost
Wizard Balloon Bandit Electro Wizard
Bandit
Wizard Balloon The Log Royal Ghost Electro Wizard
Electro Wizard
Fireball Rage Balloon Royal Ghost Bandit

Defense Synergies 1 11

Fireball
The Log Bandit Electro Wizard
Wizard
The Log Royal Ghost Bandit Electro Wizard
Rage
Balloon
The Log
Fireball Wizard Royal Ghost Bandit Electro Wizard
Royal Ghost
Wizard The Log Electro Wizard
Bandit
Fireball Wizard The Log Electro Wizard
Electro Wizard
Fireball Wizard The Log Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
The Log Bandit Electro Wizard
Bandit Electro Wizard
Bandit Electro Wizard
Fireball The Log
Fireball The Log Royal Ghost Bandit Electro Wizard
Electro Wizard Fireball Wizard
Fireball The Log Bandit Electro Wizard
Royal Ghost Bandit Electro Wizard
Electro Wizard Fireball Wizard The Log Royal Ghost Bandit
Fireball Wizard Electro Wizard
Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard The Log Royal Ghost Electro Wizard
Bandit Electro Wizard
Fireball The Log Bandit Electro Wizard
Wizard Fireball Electro Wizard
Fireball Wizard The Log Royal Ghost Bandit Electro Wizard
Wizard The Log Fireball Royal Ghost Bandit Electro Wizard
Electro Wizard
Wizard Royal Ghost Fireball The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard Wizard The Log Royal Ghost
Bandit The Log Electro Wizard
Fireball The Log Bandit Electro Wizard
Bandit
Fireball Wizard Electro Wizard
Fireball Bandit Electro Wizard
Electro Wizard Fireball The Log Bandit
Fireball The Log Electro Wizard
Fireball Wizard Bandit
Wizard Fireball
Electro Wizard Fireball The Log
Fireball Wizard The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost Bandit
Fireball The Log Royal Ghost Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Bandit
Fireball Electro Wizard
Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Royal Ghost Bandit Electro Wizard
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fireball Bandit
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Fireball Wizard
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Royal Ghost Bandit Electro Wizard

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