My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Sparky
Giant Snowball
Guards Witch
Zap
Guards Witch Prince Sparky
Barbarian Barrel
Wizard Guards Witch Royal Ghost Sparky
The Log
Guards Witch Prince Sparky
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Wizard Guards Witch Prince Royal Ghost Sparky
Fireball
Wizard Witch Sparky
Poison
Wizard Guards Witch Sparky
Lightning
Wizard Witch Prince Sparky
Rocket
Wizard Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Royal Ghost Fireball Wizard Witch Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Royal Ghost Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Sparky
Wizard
Prince Royal Ghost Sparky
Barbarian Barrel
Prince Sparky
Guards
Witch
Prince Royal Ghost
Prince
Wizard Barbarian Barrel Witch Royal Ghost
Royal Ghost
Wizard Witch Prince
Sparky
Fireball Wizard Barbarian Barrel

Defense Synergies 1 13

Fireball
Barbarian Barrel
Wizard
Barbarian Barrel Guards Prince Royal Ghost
Barbarian Barrel
Fireball Wizard Guards Witch Prince Sparky
Guards
Wizard Barbarian Barrel Witch Prince Sparky
Witch
Barbarian Barrel Guards Prince Royal Ghost
Prince
Wizard Barbarian Barrel Guards Witch
Royal Ghost
Wizard Witch
Sparky
Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Barbarian Barrel Sparky
Sparky Witch Prince
Witch Prince Sparky
Witch Prince Sparky Guards
Fireball Barbarian Barrel Prince Sparky
Fireball Barbarian Barrel Guards Royal Ghost
Fireball Wizard Witch
Fireball Barbarian Barrel Sparky
Witch Sparky Prince
Guards Barbarian Barrel Prince Royal Ghost Sparky
Guards Witch Fireball Wizard Barbarian Barrel Royal Ghost
Fireball Wizard Witch
Prince Sparky Fireball Wizard Guards Witch
Fireball Wizard Sparky Barbarian Barrel Guards Witch Prince Royal Ghost
Sparky Prince
Fireball Prince Sparky
Wizard Sparky Fireball Witch Prince
Fireball Wizard Barbarian Barrel Guards Witch Prince Royal Ghost
Wizard Barbarian Barrel Witch Fireball Guards Royal Ghost
Sparky Prince
Wizard Royal Ghost Fireball Barbarian Barrel Guards Witch Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Barbarian Barrel Witch Prince Royal Ghost Sparky
Fireball Wizard Barbarian Barrel Prince Royal Ghost
Guards Witch Prince Sparky
Guards Prince Fireball Barbarian Barrel Sparky
Guards Witch Prince Sparky
Fireball Wizard Witch
Guards Prince Sparky Fireball Witch
Prince Sparky
Fireball Barbarian Barrel Witch Prince Sparky
Witch Guards Sparky
Guards Witch Prince Sparky
Fireball Guards Prince
Prince Fireball Wizard Guards Witch Sparky
Wizard Fireball Witch Sparky
Guards Witch Sparky Fireball Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel Witch Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards Royal Ghost Sparky
Fireball Barbarian Barrel Royal Ghost
Fireball Barbarian Barrel Sparky
Fireball Barbarian Barrel Guards Prince Sparky
Fireball Wizard Barbarian Barrel Sparky
Fireball Wizard Witch
Wizard Witch Sparky
Fireball Wizard Barbarian Barrel
Fireball Wizard
Fireball Guards Prince Sparky
Fireball Wizard Barbarian Barrel Prince Sparky
Fireball Wizard
Fireball Barbarian Barrel Sparky
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince Sparky
Fireball Wizard Barbarian Barrel Witch Sparky
Fireball Wizard Barbarian Barrel Sparky
Fireball Barbarian Barrel Sparky
Sparky
Fireball Wizard Barbarian Barrel Prince Sparky
Fireball Wizard Barbarian Barrel Witch
Fireball Prince Sparky
Fireball Wizard
Prince Sparky
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Witch Sparky
Witch
Fireball Wizard Barbarian Barrel Witch Royal Ghost Sparky
Fireball Wizard Witch Prince Sparky
Fireball Barbarian Barrel Sparky
Fireball Wizard Witch Sparky
Fireball Wizard Guards Witch
Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
Prince Sparky
Fireball Wizard Sparky
Fireball Barbarian Barrel Guards Witch Prince
Fireball Wizard Witch
Fireball Barbarian Barrel
Fireball Wizard Prince Sparky
Fireball Wizard
Fireball Sparky
Prince Sparky
Fireball Guards Witch Sparky
Fireball Witch
Fireball Barbarian Barrel Witch Prince Royal Ghost Sparky

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