My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Executioner Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Wizard Executioner Giant Skeleton
The Log
Giant Skeleton
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Executioner Giant Skeleton
Fireball
Wizard Executioner
Poison
Wizard Executioner
Lightning
Valkyrie Wizard Executioner
Rocket
Valkyrie Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Rocket Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Tornado Executioner Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Valkyrie Wizard Executioner Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tornado Fireball Valkyrie Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Mega Knight
Valkyrie
Wizard Tornado Executioner Giant Skeleton
Wizard
Tornado Valkyrie Giant Skeleton Mega Knight
Rocket
Tornado
Tornado
Fireball Wizard Rocket Executioner Valkyrie Giant Skeleton Mega Knight
Executioner
Tornado Valkyrie Mega Knight
Giant Skeleton
Valkyrie Wizard Tornado
Mega Knight
Fireball Wizard Tornado Executioner

Defense Synergies 4 11

Fireball
Tornado Valkyrie Mega Knight
Valkyrie
Fireball Wizard Tornado Executioner
Wizard
Tornado Valkyrie Giant Skeleton Mega Knight
Rocket
Tornado
Tornado
Fireball Wizard Rocket Executioner Valkyrie Giant Skeleton Mega Knight
Executioner
Tornado Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Wizard Tornado Executioner
Mega Knight
Fireball Wizard Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Valkyrie Wizard Executioner
Valkyrie Executioner Mega Knight
Rocket Tornado Mega Knight Valkyrie Executioner Giant Skeleton
Valkyrie Mega Knight
Fireball Valkyrie Rocket Tornado Giant Skeleton Mega Knight
Fireball Tornado Valkyrie Executioner Mega Knight
Rocket Tornado Fireball Wizard Executioner
Rocket Fireball Valkyrie Giant Skeleton Mega Knight
Tornado
Tornado Valkyrie Giant Skeleton Mega Knight
Valkyrie Executioner Fireball Wizard Tornado Giant Skeleton Mega Knight
Executioner Fireball Wizard Tornado
Mega Knight Fireball Valkyrie Wizard Rocket Giant Skeleton
Fireball Valkyrie Wizard Rocket Executioner Mega Knight Tornado
Mega Knight
Rocket Tornado Fireball Mega Knight
Wizard Mega Knight Fireball Valkyrie Tornado Executioner
Fireball Mega Knight Valkyrie Wizard Tornado Executioner
Valkyrie Wizard Tornado Executioner Fireball Giant Skeleton Mega Knight
Tornado
Valkyrie Wizard Mega Knight Fireball Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Giant Skeleton
Fireball Valkyrie Wizard Rocket Executioner Mega Knight
Giant Skeleton Mega Knight Valkyrie Rocket
Valkyrie Rocket Giant Skeleton Mega Knight Fireball Tornado
Giant Skeleton Valkyrie Executioner Mega Knight
Fireball Wizard Rocket Executioner Tornado
Rocket Fireball Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie
Rocket Giant Skeleton Mega Knight Fireball Valkyrie Tornado
Mega Knight Valkyrie Giant Skeleton
Rocket Mega Knight Fireball Valkyrie Tornado Giant Skeleton
Rocket Giant Skeleton Mega Knight Fireball Valkyrie Wizard Executioner
Wizard Fireball Valkyrie Executioner Mega Knight
Fireball Valkyrie Rocket Tornado Executioner Giant Skeleton
Valkyrie Executioner Mega Knight Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket Giant Skeleton
Fireball Tornado Executioner
Rocket Fireball Giant Skeleton
Fireball Valkyrie Rocket Giant Skeleton
Fireball Wizard Rocket Executioner Valkyrie Mega Knight
Fireball Wizard Executioner Rocket Tornado
Wizard Tornado Executioner
Fireball Wizard Tornado Executioner
Fireball Wizard Tornado
Rocket Fireball Tornado
Rocket Fireball Valkyrie Wizard Tornado
Fireball Wizard Rocket Tornado Executioner
Rocket Fireball Executioner
Fireball Rocket
Fireball
Rocket Fireball Wizard Executioner
Fireball Wizard Rocket Executioner Mega Knight
Fireball Rocket Tornado
Rocket
Rocket Fireball Wizard Executioner Mega Knight
Rocket Fireball Valkyrie Wizard Tornado Mega Knight
Rocket Fireball Giant Skeleton Mega Knight
Rocket Fireball Wizard Tornado
Rocket Tornado
Rocket Fireball
Tornado Fireball Valkyrie Wizard Executioner Mega Knight
Fireball Wizard Tornado Executioner
Fireball Wizard Tornado Mega Knight
Fireball Rocket Tornado
Fireball Wizard Tornado Executioner
Rocket Fireball Wizard
Fireball
Fireball Wizard Rocket Mega Knight
Rocket Fireball
Giant Skeleton Mega Knight
Rocket Fireball Wizard
Fireball Rocket
Fireball Rocket Wizard Tornado Executioner
Fireball
Fireball Valkyrie Wizard Rocket Executioner Mega Knight
Fireball Wizard Executioner
Rocket Fireball Tornado Giant Skeleton
Executioner Mega Knight
Fireball Rocket Tornado Giant Skeleton
Fireball Rocket Tornado Executioner
Fireball Rocket Tornado Executioner Giant Skeleton Mega Knight

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