My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Lumberjack Ram Rider
Zap
Inferno Tower Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower Wizard Electro Wizard Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Wizard P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Fireball
Inferno Tower Wizard Electro Wizard Lumberjack Ram Rider
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Electro Wizard Lumberjack Ram Rider
Rocket
Valkyrie Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Electro Wizard Lumberjack Inferno Tower Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Electro Wizard Lumberjack

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard Ram Rider
Valkyrie
Lumberjack Wizard P.E.K.K.A Electro Wizard Ram Rider
Inferno Tower
Wizard
Valkyrie P.E.K.K.A Lumberjack Ram Rider
P.E.K.K.A
Electro Wizard Valkyrie Wizard Lumberjack Ram Rider
Electro Wizard
P.E.K.K.A Fireball Valkyrie Lumberjack Ram Rider
Lumberjack
Valkyrie Wizard P.E.K.K.A Electro Wizard Ram Rider
Ram Rider
Fireball Valkyrie Wizard P.E.K.K.A Electro Wizard Lumberjack

Defense Synergies 1 18

Fireball
Valkyrie Inferno Tower Electro Wizard Lumberjack Ram Rider
Valkyrie
Fireball Inferno Tower Wizard P.E.K.K.A Electro Wizard Lumberjack
Inferno Tower
Electro Wizard Fireball Valkyrie Lumberjack
Wizard
Valkyrie P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A
Valkyrie Wizard Electro Wizard
Electro Wizard
Inferno Tower Fireball Valkyrie Wizard P.E.K.K.A Lumberjack Ram Rider
Lumberjack
Fireball Valkyrie Inferno Tower Wizard Electro Wizard Ram Rider
Ram Rider
Fireball Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Lumberjack Valkyrie Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Lumberjack Ram Rider Valkyrie Electro Wizard
Inferno Tower P.E.K.K.A Lumberjack Valkyrie Electro Wizard Ram Rider
Fireball Valkyrie P.E.K.K.A Lumberjack
Fireball Valkyrie Electro Wizard Lumberjack
Inferno Tower Electro Wizard Ram Rider Fireball Wizard
Fireball Valkyrie Inferno Tower P.E.K.K.A Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Lumberjack
Valkyrie Inferno Tower Electro Wizard Lumberjack
Valkyrie Electro Wizard Fireball Wizard Lumberjack Ram Rider
Inferno Tower Fireball Wizard Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Lumberjack Fireball Valkyrie Wizard Electro Wizard Ram Rider
Fireball Valkyrie Wizard P.E.K.K.A Electro Wizard Lumberjack
Inferno Tower P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Inferno Tower Fireball P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Wizard Fireball Valkyrie Inferno Tower P.E.K.K.A Electro Wizard Lumberjack
Fireball Valkyrie Wizard Electro Wizard Lumberjack Ram Rider
Valkyrie Wizard Fireball Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Inferno Tower Electro Wizard Lumberjack Ram Rider
Valkyrie Wizard Fireball P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Inferno Tower P.E.K.K.A Electro Wizard
Fireball Electro Wizard Valkyrie Wizard Lumberjack
P.E.K.K.A Lumberjack Valkyrie Inferno Tower Electro Wizard Ram Rider
Valkyrie P.E.K.K.A Lumberjack Fireball Inferno Tower Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Valkyrie Lumberjack Ram Rider
Fireball Wizard Electro Wizard Ram Rider
P.E.K.K.A Fireball Valkyrie Inferno Tower Electro Wizard Lumberjack Ram Rider
Inferno Tower P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Electro Wizard Fireball Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Valkyrie Inferno Tower Lumberjack
P.E.K.K.A Fireball Valkyrie Electro Wizard
P.E.K.K.A Fireball Valkyrie Inferno Tower Wizard Lumberjack Ram Rider
Wizard Fireball Valkyrie
Inferno Tower Electro Wizard Fireball Valkyrie P.E.K.K.A Lumberjack
Valkyrie Fireball Inferno Tower Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard Ram Rider
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Ram Rider
Wizard
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball Electro Wizard Lumberjack
Fireball Valkyrie Wizard Electro Wizard Ram Rider
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard Electro Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Electro Wizard Fireball
Fireball Wizard Electro Wizard Ram Rider
Fireball
Fireball Valkyrie Wizard Electro Wizard Lumberjack
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: