My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Baby Dragon Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Baby Dragon Inferno Dragon Lumberjack
Fireball
Hog Rider Baby Dragon Inferno Dragon Lumberjack
Poison
Lightning
Valkyrie Baby Dragon Inferno Dragon Lumberjack
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Valkyrie Hog Rider Baby Dragon Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Lumberjack
Fireball
Arrows Hog Rider Baby Dragon The Log
Valkyrie
Hog Rider Lumberjack Baby Dragon
Hog Rider
Arrows Fireball Valkyrie The Log Baby Dragon Lumberjack
Baby Dragon
Fireball Valkyrie Hog Rider Inferno Dragon Lumberjack
The Log
Hog Rider Fireball Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Valkyrie Arrows Hog Rider Baby Dragon The Log

Defense Synergies 1 13

Arrows
Fireball Valkyrie Lumberjack
Fireball
The Log Arrows Valkyrie Lumberjack
Valkyrie
Arrows Fireball Baby Dragon The Log Lumberjack
Hog Rider
Baby Dragon
Valkyrie The Log Inferno Dragon Lumberjack
The Log
Fireball Valkyrie Baby Dragon Inferno Dragon Lumberjack
Inferno Dragon
Baby Dragon The Log
Lumberjack
Arrows Fireball Valkyrie Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon The Log
Inferno Dragon Lumberjack Valkyrie The Log
Lumberjack Valkyrie Inferno Dragon
Inferno Dragon Lumberjack Valkyrie
Arrows Fireball Valkyrie The Log Lumberjack
Arrows Fireball The Log Valkyrie Baby Dragon Lumberjack
Inferno Dragon Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon The Log
Inferno Dragon Lumberjack
Valkyrie Lumberjack
Valkyrie Arrows Fireball Baby Dragon The Log Lumberjack
Arrows Inferno Dragon Fireball Baby Dragon
Lumberjack Fireball Valkyrie The Log
Fireball Valkyrie Arrows Baby Dragon The Log Lumberjack
Inferno Dragon Lumberjack
Fireball The Log Inferno Dragon Lumberjack
Arrows Fireball Valkyrie Lumberjack
Arrows Fireball Valkyrie Baby Dragon The Log Lumberjack
Arrows Valkyrie Baby Dragon The Log Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Arrows Fireball Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball
Fireball Arrows Valkyrie Baby Dragon The Log Inferno Dragon Lumberjack
Lumberjack Valkyrie The Log
Valkyrie Lumberjack Fireball The Log
Valkyrie Inferno Dragon Lumberjack
Arrows Fireball Baby Dragon
Fireball Valkyrie Lumberjack
Valkyrie Inferno Dragon Lumberjack
Fireball Valkyrie Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Lumberjack
Arrows Fireball Valkyrie The Log
Fireball Valkyrie Lumberjack
Fireball Valkyrie Baby Dragon
Fireball Valkyrie Baby Dragon The Log Inferno Dragon Lumberjack
Arrows Valkyrie Fireball Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball Valkyrie The Log
Fireball Arrows Valkyrie Baby Dragon The Log
Arrows Fireball Baby Dragon
Arrows Baby Dragon The Log
Arrows Fireball The Log Baby Dragon
Arrows Fireball The Log
Fireball Lumberjack
Arrows Fireball Valkyrie The Log
Fireball Arrows Baby Dragon
Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball
Arrows Fireball Baby Dragon The Log
Arrows Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Arrows Fireball
The Log
Arrows Fireball Baby Dragon The Log
Arrows The Log Fireball Valkyrie Baby Dragon
Inferno Dragon
Arrows Fireball The Log Baby Dragon
Fireball Arrows Baby Dragon The Log
Fireball Arrows Baby Dragon The Log
Arrows Fireball Baby Dragon
Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Fireball
Fireball Arrows Baby Dragon
Arrows The Log Fireball
Fireball Valkyrie Baby Dragon Lumberjack
Arrows The Log Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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