My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Bats Skeleton Army Baby Dragon Inferno Dragon Ram Rider
Zap
Bats Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Skeleton Army
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Baby Dragon Inferno Dragon Ram Rider
Fireball
Skeleton Army Baby Dragon Inferno Dragon Ram Rider
Poison
Bats Skeleton Army
Lightning
Baby Dragon Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Skeleton Army Fireball Baby Dragon Poison Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Skeleton Army Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel Baby Dragon Inferno Dragon Ram Rider
Fireball
Baby Dragon Ram Rider
Barbarian Barrel
Bats Baby Dragon Ram Rider
Skeleton Army
Baby Dragon
Bats Fireball Barbarian Barrel Poison Inferno Dragon Ram Rider
Poison
Baby Dragon Ram Rider
Inferno Dragon
Bats Baby Dragon
Ram Rider
Bats Fireball Barbarian Barrel Baby Dragon Poison

Defense Synergies 1 8

Bats
Barbarian Barrel Baby Dragon Inferno Dragon
Fireball
Barbarian Barrel Ram Rider
Barbarian Barrel
Fireball Bats Baby Dragon Poison
Skeleton Army
Inferno Dragon
Baby Dragon
Bats Barbarian Barrel Inferno Dragon
Poison
Barbarian Barrel
Inferno Dragon
Bats Skeleton Army Baby Dragon
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Baby Dragon Ram Rider
Skeleton Army Inferno Dragon Bats Ram Rider
Skeleton Army Ram Rider Bats Inferno Dragon
Skeleton Army Inferno Dragon Bats Ram Rider
Fireball Barbarian Barrel Skeleton Army Poison
Fireball Barbarian Barrel Skeleton Army Bats Baby Dragon
Bats Inferno Dragon Ram Rider Fireball Baby Dragon Poison
Fireball Barbarian Barrel Baby Dragon Poison Ram Rider
Inferno Dragon Skeleton Army
Skeleton Army Barbarian Barrel
Bats Skeleton Army Poison Fireball Barbarian Barrel Baby Dragon Ram Rider
Inferno Dragon Bats Fireball Baby Dragon Poison Ram Rider
Skeleton Army Bats Fireball Ram Rider
Fireball Skeleton Army Bats Barbarian Barrel Baby Dragon Poison
Skeleton Army Inferno Dragon Ram Rider
Skeleton Army Fireball Inferno Dragon Ram Rider
Bats Fireball Skeleton Army Poison
Fireball Bats Barbarian Barrel Skeleton Army Baby Dragon Ram Rider
Barbarian Barrel Baby Dragon Poison Bats Fireball Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Skeleton Army Bats Fireball Barbarian Barrel Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Barbarian Barrel
Fireball Poison Barbarian Barrel Baby Dragon Inferno Dragon
Skeleton Army Bats Ram Rider
Skeleton Army Bats Fireball Barbarian Barrel Ram Rider
Skeleton Army Inferno Dragon Ram Rider
Fireball Poison Bats Baby Dragon Ram Rider
Skeleton Army Bats Fireball Ram Rider
Skeleton Army Inferno Dragon
Bats Fireball Barbarian Barrel Skeleton Army Baby Dragon Poison Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats
Skeleton Army Fireball Poison
Skeleton Army Fireball Ram Rider
Fireball Skeleton Army Baby Dragon
Skeleton Army Bats Fireball Barbarian Barrel Baby Dragon Poison Inferno Dragon
Bats Poison Fireball Barbarian Barrel Baby Dragon Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Barbarian Barrel Baby Dragon
Fireball Poison Barbarian Barrel Baby Dragon Ram Rider
Fireball Barbarian Barrel Baby Dragon Poison
Fireball Barbarian Barrel Poison
Fireball Poison Barbarian Barrel Baby Dragon
Fireball Poison Bats Baby Dragon Ram Rider
Baby Dragon Poison
Fireball Poison Barbarian Barrel Baby Dragon Ram Rider
Fireball Poison Ram Rider
Bats Fireball Poison
Poison Fireball Barbarian Barrel Ram Rider
Fireball Poison Baby Dragon
Poison Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Poison
Fireball Barbarian Barrel Baby Dragon Poison
Fireball Barbarian Barrel Baby Dragon Poison
Fireball Barbarian Barrel Baby Dragon Poison
Fireball Barbarian Barrel Poison
Bats
Fireball Barbarian Barrel Baby Dragon Poison
Fireball Barbarian Barrel Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Poison
Fireball Barbarian Barrel Baby Dragon Poison
Poison Fireball Barbarian Barrel Baby Dragon
Inferno Dragon
Fireball Poison Barbarian Barrel Baby Dragon Ram Rider
Fireball Baby Dragon Poison Ram Rider
Fireball Poison Barbarian Barrel Baby Dragon
Poison Bats Fireball Baby Dragon
Bats Fireball Poison
Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Bats Fireball Barbarian Barrel Skeleton Army
Fireball Poison Baby Dragon Ram Rider
Fireball Barbarian Barrel
Fireball Poison Baby Dragon
Fireball Baby Dragon Poison
Fireball Poison
Bats Fireball Baby Dragon Poison
Bats Fireball Poison
Poison Fireball Barbarian Barrel Baby Dragon

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