My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Skeleton Army Executioner Electro Wizard
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Executioner P.E.K.K.A Electro Wizard Ram Rider
Fireball
Skeleton Army Executioner Electro Wizard Ram Rider
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Executioner Electro Wizard Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Fireball Electro Wizard Executioner Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Fireball

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Electro Wizard Ram Rider Executioner
Fireball
Zap Tornado Electro Wizard Ram Rider
Skeleton Army
Tornado
Zap Fireball Executioner P.E.K.K.A Ram Rider
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Executioner Ram Rider
Electro Wizard
Zap P.E.K.K.A Fireball Ram Rider
Ram Rider
Zap Fireball Tornado P.E.K.K.A Electro Wizard

Defense Synergies 5 13

Zap
Fireball Electro Wizard Skeleton Army Tornado Executioner P.E.K.K.A Ram Rider
Fireball
Zap Tornado Electro Wizard Ram Rider
Skeleton Army
Zap Executioner Electro Wizard
Tornado
Fireball Executioner P.E.K.K.A Zap Electro Wizard Ram Rider
Executioner
Tornado Zap Skeleton Army
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Fireball Skeleton Army Tornado P.E.K.K.A Ram Rider
Ram Rider
Zap Fireball Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Zap Executioner Electro Wizard Ram Rider
Skeleton Army Tornado P.E.K.K.A Ram Rider Executioner Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard Ram Rider
Fireball Skeleton Army Tornado P.E.K.K.A
Fireball Skeleton Army Tornado Zap Executioner Electro Wizard
Tornado Electro Wizard Ram Rider Zap Fireball Executioner
Zap Fireball P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Electro Wizard
Skeleton Army Executioner Electro Wizard Zap Fireball Tornado Ram Rider
Executioner Zap Fireball Tornado Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Zap Fireball Electro Wizard Ram Rider
Fireball Skeleton Army Executioner Zap Tornado P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard Ram Rider
Skeleton Army Tornado Zap Fireball P.E.K.K.A Electro Wizard Ram Rider
Fireball Skeleton Army Tornado Executioner P.E.K.K.A Electro Wizard
Fireball Zap Skeleton Army Tornado Executioner Electro Wizard Ram Rider
Zap Tornado Executioner Fireball Electro Wizard Ram Rider
P.E.K.K.A Tornado Electro Wizard Ram Rider
Skeleton Army Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Executioner
Skeleton Army P.E.K.K.A Zap Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Zap Fireball Tornado Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army Executioner Ram Rider
Fireball Executioner Zap Tornado Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Fireball Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Fireball Skeleton Army Tornado
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Fireball Tornado Electro Wizard
Skeleton Army P.E.K.K.A Fireball Executioner Ram Rider
Fireball Skeleton Army Executioner
Skeleton Army Electro Wizard Zap Fireball Tornado Executioner P.E.K.K.A
Executioner Zap Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner Electro Wizard Ram Rider
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Tornado Ram Rider
Tornado Executioner
Fireball Zap Tornado Executioner Ram Rider
Fireball Zap Tornado Ram Rider
Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard Ram Rider
Fireball Zap Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Executioner Electro Wizard
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner Electro Wizard Ram Rider
Fireball Zap Tornado Ram Rider
Fireball Zap Tornado
Zap Fireball Tornado Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Tornado Executioner Electro Wizard Ram Rider
Fireball
Fireball Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard

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