My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Flying Machine Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Guards Inferno Dragon
Giant Snowball
Bomber Flying Machine Guards Inferno Dragon
Zap
Bomber Royal Giant Flying Machine Guards Inferno Dragon
Barbarian Barrel
Bomber Bomb Tower Guards
The Log
Bomber Royal Giant Guards
Earthquake
Bomber Bomb Tower Guards
Arrows
Bomber Flying Machine Guards
Royal Delivery
Bomber Flying Machine Guards Inferno Dragon
Fireball
Bomber Bomb Tower Flying Machine Inferno Dragon
Poison
Bomber Bomb Tower Flying Machine Guards
Lightning
Bomb Tower Inferno Dragon
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Tornado Fireball Bomb Tower Flying Machine Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Guards Tornado Fireball

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Royal Giant
Bomber Fireball Flying Machine Guards Tornado
Fireball
Royal Giant Tornado
Bomb Tower
Flying Machine
Royal Giant
Guards
Royal Giant
Tornado
Fireball Royal Giant
Inferno Dragon

Defense Synergies 2 5

Bomber
Guards Tornado
Royal Giant
Fireball
Tornado Bomb Tower
Bomb Tower
Tornado Fireball
Flying Machine
Guards
Guards
Bomber Flying Machine
Tornado
Fireball Bomb Tower Bomber Inferno Dragon
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Flying Machine
Bomb Tower Inferno Dragon Bomber Flying Machine
Bomb Tower Tornado Bomber Inferno Dragon
Bomb Tower Inferno Dragon Bomber Guards
Bomber Fireball Bomb Tower Tornado
Fireball Tornado Bomber Bomb Tower Flying Machine Guards
Tornado Inferno Dragon Fireball Bomb Tower Flying Machine
Fireball Bomb Tower Flying Machine
Inferno Dragon Bomb Tower Tornado
Guards Tornado Bomber
Guards Bomber Fireball Bomb Tower Flying Machine Tornado
Inferno Dragon Fireball Flying Machine Tornado
Bomb Tower Bomber Fireball Flying Machine Guards
Bomber Fireball Bomb Tower Guards Tornado
Inferno Dragon Bomb Tower
Bomb Tower Tornado Fireball Inferno Dragon
Bomb Tower Bomber Fireball Tornado
Fireball Bomb Tower Bomber Flying Machine Guards Tornado
Bomb Tower Tornado Bomber Fireball Flying Machine Guards Inferno Dragon
Bomb Tower Tornado Inferno Dragon
Bomber Fireball Bomb Tower Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Bomber Bomb Tower Flying Machine Inferno Dragon
Guards Bomb Tower
Guards Fireball Tornado
Guards Inferno Dragon
Fireball Bomb Tower Flying Machine Tornado
Guards Fireball Bomb Tower Flying Machine
Bomb Tower Inferno Dragon
Fireball Bomb Tower Flying Machine Tornado Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bomb Tower Flying Machine Guards
Fireball Guards Tornado
Fireball Bomb Tower Guards
Bomber Fireball Bomb Tower Flying Machine
Guards Bomber Fireball Bomb Tower Flying Machine Tornado Inferno Dragon
Bomber Fireball Bomb Tower Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards
Fireball Flying Machine Tornado
Fireball Flying Machine
Fireball Flying Machine Guards
Bomber Fireball
Fireball Flying Machine Tornado
Bomber Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Guards Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Bomber Fireball Flying Machine
Fireball Flying Machine
Fireball Tornado
Bomber
Bomber Fireball Flying Machine
Bomber Fireball Flying Machine Tornado
Fireball
Fireball Tornado
Tornado
Fireball Flying Machine
Tornado Bomber Fireball
Inferno Dragon
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine Guards
Fireball
Bomber Fireball
Fireball
Fireball
Fireball Flying Machine Guards
Fireball Flying Machine Tornado
Fireball
Fireball Flying Machine
Bomber Fireball Flying Machine
Fireball Tornado
Flying Machine
Fireball Flying Machine Guards Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado

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