My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Ice Golem Tombstone Flying Machine Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Flying Machine Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Tombstone Flying Machine
Zap
Bats Tombstone Flying Machine Prince
Barbarian Barrel
Rascals Tombstone
The Log
Rascals Tombstone Prince
Earthquake
Tombstone
Arrows
Bats Rascals Tombstone Flying Machine
Royal Delivery
Bats Rascals Flying Machine Prince
Fireball
Rascals Tombstone Flying Machine
Poison
Bats Rascals Tombstone Flying Machine
Lightning
Ice Golem Tombstone Prince
Rocket
Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Tombstone Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Rage Tombstone Fireball Flying Machine Rascals Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Rage Tombstone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Rascals Flying Machine Rage Prince
Rascals
Bats Flying Machine Prince
Ice Golem
Bats Prince Flying Machine
Tombstone
Fireball
Flying Machine
Bats Rascals Ice Golem Prince
Rage
Bats Prince
Prince
Ice Golem Bats Rascals Flying Machine Rage

Defense Synergies 0 9

Bats
Rascals Ice Golem Prince
Rascals
Bats
Ice Golem
Bats Fireball Flying Machine
Tombstone
Fireball Flying Machine Prince
Fireball
Ice Golem Tombstone
Flying Machine
Ice Golem Tombstone Prince
Rage
Prince
Bats Tombstone Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Fireball Flying Machine
Bats Rascals Tombstone Flying Machine Prince
Prince Bats Rascals Tombstone
Prince Bats Rascals Tombstone
Tombstone Fireball Prince
Fireball Bats Rascals Flying Machine
Bats Rascals Tombstone Fireball Flying Machine
Rascals Ice Golem Fireball Flying Machine
Rascals Tombstone Prince
Rascals Ice Golem Prince
Bats Rascals Ice Golem Tombstone Fireball Flying Machine
Bats Rascals Fireball Flying Machine
Tombstone Prince Bats Rascals Fireball Flying Machine
Fireball Bats Rascals Tombstone Prince
Rascals Tombstone Prince
Rascals Fireball Prince
Bats Rascals Tombstone Fireball Prince
Tombstone Fireball Bats Rascals Flying Machine Prince
Bats Rascals Ice Golem Tombstone Fireball Flying Machine
Prince
Rascals Bats Fireball Flying Machine Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem Tombstone Fireball Prince
Fireball Ice Golem Flying Machine Prince
Tombstone Bats Rascals Ice Golem Prince
Prince Bats Rascals Ice Golem Fireball
Rascals Tombstone Prince
Fireball Bats Rascals Ice Golem Flying Machine
Rascals Prince Bats Ice Golem Tombstone Fireball Flying Machine
Rascals Prince
Bats Ice Golem Tombstone Fireball Flying Machine Prince
Tombstone
Bats Rascals Tombstone Flying Machine Prince
Fireball Prince
Rascals Prince Ice Golem Tombstone Fireball
Rascals Fireball Flying Machine
Rascals Tombstone Bats Ice Golem Fireball Flying Machine Prince
Bats Rascals Ice Golem Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Ice Golem Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Rascals Ice Golem Fireball Flying Machine Prince
Fireball
Fireball Bats Ice Golem Flying Machine
Flying Machine
Fireball Ice Golem Flying Machine
Fireball Flying Machine
Bats Fireball Prince
Fireball Flying Machine Prince
Fireball Flying Machine
Flying Machine Ice Golem Fireball
Fireball Flying Machine
Ice Golem Fireball Flying Machine Prince
Fireball Flying Machine
Fireball Flying Machine
Fireball
Bats
Fireball Flying Machine Prince
Fireball Flying Machine
Fireball Prince
Fireball
Prince
Fireball Flying Machine
Ice Golem Fireball
Fireball Flying Machine
Fireball Flying Machine Prince
Fireball
Bats Ice Golem Fireball Flying Machine
Bats Fireball Flying Machine
Fireball
Fireball
Fireball
Prince
Fireball
Bats Tombstone Fireball Flying Machine Prince
Fireball Flying Machine
Fireball
Fireball Rascals Flying Machine Prince
Ice Golem Fireball Flying Machine
Fireball
Flying Machine Prince
Bats Rascals Fireball Flying Machine
Bats Fireball Flying Machine
Fireball Flying Machine Prince

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