My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace P.E.K.K.A Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Furnace Princess
Zap
Battle Ram Furnace Princess
Barbarian Barrel
Battle Ram Furnace Princess Magic Archer
The Log
Battle Ram Furnace Princess
Earthquake
Furnace
Arrows
Furnace Princess
Royal Delivery
Battle Ram P.E.K.K.A Princess Magic Archer
Fireball
Battle Ram Furnace Princess Magic Archer
Poison
Furnace Princess Magic Archer
Lightning
Battle Ram Furnace Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Poison Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Poison Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Fireball Battle Ram Furnace Poison Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Princess Fireball Battle Ram

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Furnace Poison Princess Magic Archer
Fireball
Zap Battle Ram Princess Magic Archer
Battle Ram
Zap Poison Magic Archer Fireball Furnace P.E.K.K.A Princess
Furnace
Zap Battle Ram P.E.K.K.A Princess
Poison
Battle Ram P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Magic Archer Battle Ram Furnace Princess
Princess
Zap Fireball Battle Ram Furnace P.E.K.K.A
Magic Archer
Battle Ram P.E.K.K.A Zap Fireball

Defense Synergies 1 8

Zap
Fireball Furnace Poison P.E.K.K.A Princess Magic Archer
Fireball
Zap Princess
Battle Ram
Furnace
Zap Magic Archer
Poison
Zap
P.E.K.K.A
Zap Princess
Princess
Zap Fireball P.E.K.K.A
Magic Archer
Zap Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer
P.E.K.K.A Zap Furnace
Furnace P.E.K.K.A
P.E.K.K.A Furnace
Fireball Poison P.E.K.K.A Princess
Fireball Zap Furnace Magic Archer
Furnace Zap Fireball Poison Princess Magic Archer
Zap Fireball Poison P.E.K.K.A Magic Archer
P.E.K.K.A Furnace Princess
Poison Zap Fireball Furnace Princess Magic Archer
Zap Fireball Furnace Poison Princess Magic Archer
Furnace P.E.K.K.A Zap Fireball
Fireball Zap Furnace Poison P.E.K.K.A Princess Magic Archer
P.E.K.K.A Furnace
Zap Fireball Furnace P.E.K.K.A
Fireball Furnace Poison P.E.K.K.A
Fireball Zap Furnace Magic Archer
Zap Furnace Poison Fireball Princess Magic Archer
P.E.K.K.A
Fireball Furnace Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace P.E.K.K.A
Fireball Poison Zap Magic Archer
P.E.K.K.A Zap Furnace
P.E.K.K.A Zap Fireball
P.E.K.K.A
Fireball Furnace Poison Zap Princess Magic Archer
P.E.K.K.A Fireball Furnace
P.E.K.K.A
Zap P.E.K.K.A Fireball Poison Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Poison
P.E.K.K.A Fireball
Fireball Furnace Princess Magic Archer
Zap Fireball Furnace Poison P.E.K.K.A Magic Archer
Poison Zap Fireball P.E.K.K.A Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Princess Magic Archer
Fireball Poison Zap Princess Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Fireball Poison Zap Furnace Magic Archer
Fireball Poison Zap Furnace Princess Magic Archer
Furnace Poison Princess Magic Archer
Fireball Poison Zap Princess Magic Archer
Fireball Poison Zap
Fireball Poison
Poison Zap Fireball Princess Magic Archer
Fireball Poison Zap Princess Magic Archer
Poison Fireball Princess Magic Archer
Fireball Poison Princess Magic Archer
Princess Zap Fireball Furnace Poison Magic Archer
Zap Fireball Furnace Poison Princess Magic Archer
Magic Archer Fireball Furnace Poison Princess
Fireball Poison
Zap Fireball Poison Princess Magic Archer
Zap Fireball Poison Princess Magic Archer
Fireball Poison Magic Archer
Fireball Poison Princess
Zap Fireball Poison
Zap Poison Fireball Furnace Princess Magic Archer
Fireball Poison Zap Princess Magic Archer
Fireball Zap Poison Princess Magic Archer
Fireball Poison Zap Magic Archer
Poison Zap Fireball Furnace Princess Magic Archer
Zap Fireball Poison
Fireball
Poison Zap Fireball Magic Archer
Zap Fireball Poison Princess Magic Archer
P.E.K.K.A
Fireball Poison Princess Magic Archer
Zap Fireball Princess Magic Archer
Fireball Poison Zap Princess Magic Archer
Fireball
Fireball Poison Princess Magic Archer
Zap Fireball Poison Princess Magic Archer
Zap Fireball Poison
P.E.K.K.A
Zap Fireball Poison Princess Magic Archer
Zap Fireball Poison Princess Magic Archer
Poison Zap Fireball Princess Magic Archer

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