My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch Royal Ghost Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky Skeleton King
Giant Snowball
Musketeer Witch Skeleton King
Zap
Witch Sparky Skeleton King
Barbarian Barrel
Musketeer Wizard Witch Royal Ghost Sparky Skeleton King
The Log
Musketeer Witch Sparky Skeleton King
Earthquake
Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Musketeer Wizard Witch Royal Ghost Sparky Skeleton King
Fireball
Musketeer Wizard Witch Sparky Skeleton King
Poison
Musketeer Wizard Witch Sparky Skeleton King
Lightning
Musketeer Wizard Witch Sparky Skeleton King
Rocket
Musketeer Wizard Witch Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Royal Ghost Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Fireball Musketeer Freeze Skeleton King Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Fireball Musketeer Freeze

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Freeze Sparky Skeleton King
Musketeer
Royal Ghost
Wizard
Royal Ghost Sparky
Freeze
Fireball
Witch
Royal Ghost Skeleton King
Royal Ghost
Musketeer Wizard Witch
Sparky
Fireball Wizard
Skeleton King
Fireball Witch

Defense Synergies 0 9

Fireball
Musketeer Freeze
Musketeer
Fireball Royal Ghost Skeleton King
Wizard
Freeze Royal Ghost Skeleton King
Freeze
Fireball Wizard Sparky
Witch
Royal Ghost
Royal Ghost
Musketeer Wizard Witch
Sparky
Freeze
Skeleton King
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard Sparky
Sparky Musketeer Witch
Witch Sparky Musketeer Freeze
Witch Sparky Musketeer Skeleton King
Fireball Sparky
Fireball Freeze Musketeer Royal Ghost
Musketeer Fireball Wizard Freeze Witch
Fireball Musketeer Sparky
Witch Sparky Musketeer Skeleton King
Musketeer Royal Ghost Sparky
Witch Fireball Musketeer Wizard Freeze Royal Ghost Skeleton King
Musketeer Fireball Wizard Witch
Sparky Fireball Musketeer Wizard Freeze Witch
Fireball Wizard Sparky Freeze Witch Royal Ghost Skeleton King
Sparky Skeleton King
Fireball Freeze Sparky
Wizard Sparky Fireball Musketeer Witch
Fireball Musketeer Wizard Witch Royal Ghost
Wizard Freeze Witch Fireball Musketeer Royal Ghost
Sparky Musketeer
Wizard Royal Ghost Fireball Musketeer Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Royal Ghost Sparky
Fireball Musketeer Wizard Royal Ghost
Musketeer Witch Sparky
Fireball Musketeer Sparky
Musketeer Witch Sparky
Fireball Wizard Musketeer Freeze Witch
Sparky Fireball Musketeer Witch
Sparky
Freeze Fireball Witch Sparky
Witch Musketeer Sparky
Musketeer Witch Sparky
Fireball
Fireball Wizard Witch Sparky Skeleton King
Wizard Fireball Musketeer Witch Sparky
Witch Sparky Fireball Musketeer Freeze Skeleton King
Fireball Musketeer Wizard Freeze Witch Royal Ghost Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze Royal Ghost Sparky
Fireball Musketeer Royal Ghost
Fireball Sparky
Fireball Musketeer Freeze Sparky
Fireball Wizard Sparky
Fireball Wizard Musketeer Freeze Witch
Musketeer Wizard Witch Sparky
Fireball Wizard Freeze
Fireball Wizard
Fireball Musketeer Sparky
Fireball Musketeer Wizard Sparky
Fireball Musketeer Wizard
Fireball Musketeer Sparky
Fireball Musketeer Freeze
Fireball Musketeer Sparky
Fireball Musketeer Wizard Witch Sparky
Fireball Musketeer Wizard Sparky
Fireball Freeze Sparky
Sparky
Fireball Musketeer Wizard Sparky
Fireball Wizard Witch
Fireball Musketeer Sparky
Fireball Wizard
Musketeer Sparky
Fireball Musketeer
Freeze Fireball Wizard Witch Sparky
Witch
Fireball Musketeer Wizard Witch Royal Ghost Sparky
Fireball Musketeer Wizard Witch Sparky
Fireball Musketeer Sparky
Fireball Musketeer Wizard Witch Sparky
Fireball Musketeer Wizard Freeze Witch
Fireball Sparky
Fireball Musketeer Wizard Sparky
Fireball Freeze Sparky
Sparky
Fireball Wizard Sparky
Fireball Musketeer Freeze Witch
Fireball Musketeer Wizard Witch
Freeze
Fireball
Fireball Musketeer Wizard Sparky
Fireball Musketeer Wizard Skeleton King
Fireball Sparky
Musketeer Sparky
Fireball Musketeer Freeze Witch Sparky Skeleton King
Fireball Musketeer Witch
Fireball Musketeer Freeze Witch Royal Ghost Sparky

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