My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Musketeer Battle Ram Hog Rider
Zap
Battle Ram
Barbarian Barrel
Musketeer Battle Ram Wizard
The Log
Mini P.E.K.K.A Musketeer Battle Ram Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Battle Ram Hog Rider Wizard
Fireball
Musketeer Battle Ram Hog Rider Wizard
Poison
Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Battle Ram Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Mini P.E.K.K.A Musketeer Battle Ram Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Mini P.E.K.K.A Musketeer

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Battle Ram The Log Mega Knight
Mini P.E.K.K.A
Musketeer Hog Rider Wizard The Log Mega Knight
Musketeer
Hog Rider Mini P.E.K.K.A Battle Ram The Log Mega Knight
Battle Ram
The Log Fireball Musketeer
Hog Rider
Fireball Musketeer The Log Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
The Log
Battle Ram Hog Rider Fireball Mini P.E.K.K.A Musketeer Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Musketeer Hog Rider Wizard The Log

Defense Synergies 3 9

Fireball
The Log Mini P.E.K.K.A Musketeer Mega Knight
Mini P.E.K.K.A
The Log Fireball Musketeer Wizard
Musketeer
The Log Fireball Mini P.E.K.K.A Mega Knight
Battle Ram
Hog Rider
Wizard
Mini P.E.K.K.A The Log Mega Knight
The Log
Fireball Mini P.E.K.K.A Musketeer Wizard Mega Knight
Mega Knight
Fireball Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard The Log
Mini P.E.K.K.A Musketeer The Log Mega Knight
Mini P.E.K.K.A Mega Knight Musketeer
Mini P.E.K.K.A Musketeer Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Musketeer Mega Knight
Musketeer Fireball Wizard
Fireball Musketeer The Log Mega Knight
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Mega Knight
Fireball Musketeer Wizard The Log Mega Knight
Musketeer Fireball Wizard
Mini P.E.K.K.A Mega Knight Fireball Musketeer Wizard The Log
Fireball Wizard Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Fireball Mini P.E.K.K.A Musketeer
Fireball Mega Knight Musketeer Wizard The Log
Wizard The Log Fireball Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Wizard Mega Knight Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard The Log Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Mega Knight Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer Mega Knight
Fireball Wizard Musketeer
Mini P.E.K.K.A Fireball Musketeer
Mini P.E.K.K.A Mega Knight
Mega Knight Fireball Mini P.E.K.K.A The Log
Musketeer
Mega Knight Mini P.E.K.K.A Musketeer
Mega Knight Fireball The Log
Mini P.E.K.K.A Mega Knight Fireball Wizard
Wizard Fireball Musketeer Mega Knight
Fireball Mini P.E.K.K.A Musketeer The Log
Mega Knight Fireball Mini P.E.K.K.A Musketeer Wizard The Log
Fireball
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard Musketeer
Musketeer Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard The Log Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Wizard The Log Mega Knight
Fireball Wizard The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball Wizard
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Wizard Mega Knight
Fireball The Log Musketeer Wizard
Fireball Musketeer Wizard The Log Mega Knight
Fireball Musketeer The Log
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Fireball Musketeer
Fireball Musketeer Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard Mega Knight
The Log Fireball Musketeer Wizard
Fireball
Musketeer Mega Knight
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Mega Knight
Fireball Wizard Mega Knight

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