My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Ice Wizard Electro Wizard
The Log
Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Valkyrie Hog Rider Skeleton Army Ice Wizard Electro Wizard
Fireball
Musketeer Hog Rider Skeleton Army Ice Wizard Electro Wizard
Poison
Musketeer Skeleton Army Ice Wizard Electro Wizard
Lightning
Musketeer Valkyrie Ice Wizard Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Ice Wizard Fireball Musketeer Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Ice Wizard Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Electro Wizard
Musketeer
Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Electro Wizard
Hog Rider
Fireball Musketeer Valkyrie Rage Electro Wizard
Rage
Hog Rider Electro Wizard
Skeleton Army
Ice Wizard
Electro Wizard
Fireball Valkyrie Hog Rider Rage

Defense Synergies 1 10

Fireball
Musketeer Valkyrie Ice Wizard Electro Wizard
Musketeer
Valkyrie Fireball Skeleton Army Electro Wizard
Valkyrie
Musketeer Fireball Ice Wizard Electro Wizard
Hog Rider
Rage
Skeleton Army
Musketeer Ice Wizard Electro Wizard
Ice Wizard
Fireball Valkyrie Skeleton Army
Electro Wizard
Fireball Musketeer Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Electro Wizard
Skeleton Army Musketeer Valkyrie Ice Wizard Electro Wizard
Skeleton Army Musketeer Valkyrie Ice Wizard Electro Wizard
Skeleton Army Musketeer Valkyrie Ice Wizard Electro Wizard
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Musketeer Valkyrie Ice Wizard Electro Wizard
Musketeer Electro Wizard Fireball Ice Wizard
Fireball Musketeer Valkyrie Electro Wizard
Musketeer Skeleton Army Ice Wizard
Skeleton Army Musketeer Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army Ice Wizard Electro Wizard Fireball Musketeer
Musketeer Fireball Ice Wizard Electro Wizard
Skeleton Army Fireball Musketeer Valkyrie Ice Wizard Electro Wizard
Fireball Valkyrie Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Fireball Electro Wizard
Fireball Musketeer Valkyrie Skeleton Army Electro Wizard
Fireball Musketeer Valkyrie Skeleton Army Ice Wizard Electro Wizard
Valkyrie Fireball Musketeer Ice Wizard Electro Wizard
Musketeer Electro Wizard
Valkyrie Skeleton Army Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Musketeer Valkyrie
Skeleton Army Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Fireball Musketeer Electro Wizard
Musketeer Valkyrie Skeleton Army
Fireball Musketeer Ice Wizard Electro Wizard
Skeleton Army Fireball Musketeer Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Fireball Valkyrie Skeleton Army
Musketeer Skeleton Army
Musketeer Valkyrie
Skeleton Army Fireball Valkyrie Electro Wizard
Skeleton Army Fireball Valkyrie
Fireball Musketeer Valkyrie Skeleton Army
Skeleton Army Electro Wizard Fireball Musketeer Valkyrie
Valkyrie Fireball Musketeer Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer Ice Wizard Electro Wizard
Fireball
Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Musketeer Ice Wizard
Musketeer
Fireball Ice Wizard
Fireball
Fireball Musketeer Electro Wizard
Fireball Musketeer Valkyrie Electro Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Electro Wizard
Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie Ice Wizard
Fireball Musketeer Ice Wizard Electro Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Ice Wizard Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Musketeer Skeleton Army
Fireball Musketeer Ice Wizard Electro Wizard
Fireball
Fireball Musketeer Valkyrie Electro Wizard
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard

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