My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Baby Dragon Witch Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit
Giant Snowball
Musketeer Baby Dragon Witch Lumberjack
Zap
Witch Bandit
Barbarian Barrel
Musketeer Witch Bandit Lumberjack
The Log
Musketeer Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Baby Dragon Witch Bandit Lumberjack
Fireball
Musketeer Baby Dragon Witch Bandit Lumberjack
Poison
Musketeer Witch
Lightning
Musketeer Baby Dragon Witch Bandit Lumberjack
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Bandit Fireball Musketeer Baby Dragon Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Bandit Fireball Musketeer

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Giant Baby Dragon
Musketeer
Giant Baby Dragon Bandit Lumberjack
Giant
Musketeer Fireball Tornado Baby Dragon Witch Bandit Lumberjack
Tornado
Fireball Baby Dragon Giant Witch
Baby Dragon
Tornado Fireball Musketeer Giant Witch Bandit Lumberjack
Witch
Giant Tornado Baby Dragon Bandit Lumberjack
Bandit
Musketeer Giant Baby Dragon Witch Lumberjack
Lumberjack
Musketeer Giant Baby Dragon Witch Bandit

Defense Synergies 2 14

Fireball
Tornado Musketeer Bandit Lumberjack
Musketeer
Lumberjack Fireball Tornado Baby Dragon Bandit
Giant
Tornado
Fireball Musketeer Baby Dragon Witch
Baby Dragon
Musketeer Tornado Witch Bandit Lumberjack
Witch
Tornado Baby Dragon Bandit Lumberjack
Bandit
Fireball Musketeer Baby Dragon Witch Lumberjack
Lumberjack
Musketeer Fireball Baby Dragon Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon
Lumberjack Musketeer Witch Bandit
Tornado Witch Lumberjack Musketeer Bandit
Witch Lumberjack Musketeer Bandit
Fireball Tornado Lumberjack
Fireball Tornado Musketeer Baby Dragon Bandit Lumberjack
Musketeer Tornado Fireball Baby Dragon Witch
Fireball Musketeer Baby Dragon Bandit
Witch Musketeer Tornado Lumberjack
Tornado Musketeer Bandit Lumberjack
Witch Fireball Musketeer Tornado Baby Dragon Bandit Lumberjack
Musketeer Fireball Tornado Baby Dragon Witch
Lumberjack Fireball Musketeer Witch Bandit
Fireball Tornado Baby Dragon Witch Lumberjack
Bandit Lumberjack
Tornado Fireball Bandit Lumberjack
Fireball Musketeer Tornado Witch Lumberjack
Fireball Musketeer Tornado Baby Dragon Witch Bandit Lumberjack
Tornado Baby Dragon Witch Fireball Musketeer Bandit Lumberjack
Musketeer Tornado Lumberjack
Fireball Musketeer Baby Dragon Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch Bandit
Fireball Bandit Musketeer Baby Dragon Lumberjack
Bandit Lumberjack Musketeer Witch
Lumberjack Fireball Musketeer Tornado Bandit
Musketeer Witch Bandit Lumberjack
Fireball Musketeer Tornado Baby Dragon Witch
Fireball Musketeer Witch Bandit Lumberjack
Lumberjack
Fireball Tornado Baby Dragon Witch Bandit
Witch Musketeer
Musketeer Witch Lumberjack
Fireball Tornado
Fireball Witch Bandit Lumberjack
Fireball Musketeer Baby Dragon Witch
Witch Fireball Musketeer Tornado Baby Dragon Lumberjack
Fireball Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon Bandit
Fireball Musketeer Tornado Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Musketeer
Fireball Baby Dragon
Fireball Musketeer Tornado Baby Dragon Witch
Musketeer Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon
Fireball Tornado Bandit
Fireball Musketeer Tornado Lumberjack
Fireball Musketeer Tornado Bandit
Fireball Musketeer Tornado Baby Dragon
Fireball Musketeer Baby Dragon Bandit
Fireball Musketeer Baby Dragon Bandit
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Witch Bandit
Fireball Musketeer Baby Dragon Bandit
Fireball Tornado
Fireball Musketeer Baby Dragon Bandit
Fireball Tornado Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball Tornado
Musketeer Tornado
Fireball Musketeer Baby Dragon
Tornado Fireball Baby Dragon Witch
Witch
Fireball Musketeer Tornado Baby Dragon Witch Bandit
Fireball Musketeer Tornado Baby Dragon Witch Bandit
Fireball Musketeer Tornado Baby Dragon Bandit
Fireball Musketeer Tornado Baby Dragon Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer Bandit
Fireball
Fireball
Fireball Musketeer Witch Bandit
Fireball Musketeer Tornado Baby Dragon Witch
Fireball
Fireball Musketeer Baby Dragon Lumberjack
Fireball Musketeer Baby Dragon
Fireball Tornado
Musketeer
Fireball Musketeer Tornado Baby Dragon Witch
Fireball Musketeer Tornado Witch
Fireball Musketeer Tornado Baby Dragon Witch Bandit

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