My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Prince
Giant Snowball
Bats Musketeer Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch Prince
Barbarian Barrel
Musketeer Goblin Barrel Witch
The Log
Musketeer Goblin Barrel Witch Prince
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Musketeer Goblin Barrel Witch Prince
Fireball
Musketeer Goblin Barrel Witch
Poison
Bats Musketeer Witch
Lightning
Musketeer Witch Prince
Rocket
Musketeer Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Fireball Musketeer Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Prince
Fireball
The Log Mega Knight
Musketeer
Prince The Log Mega Knight
Goblin Barrel
Prince Bats Mega Knight
Witch
Prince Mega Knight
Prince
Goblin Barrel Mega Knight Bats Musketeer Witch The Log
The Log
Fireball Musketeer Prince Mega Knight
Mega Knight
Bats Prince Fireball Musketeer Goblin Barrel Witch The Log

Defense Synergies 3 11

Bats
Musketeer Prince The Log Mega Knight
Fireball
The Log Musketeer Mega Knight
Musketeer
The Log Bats Fireball Mega Knight
Goblin Barrel
Witch
Prince The Log Mega Knight
Prince
The Log Bats Witch
The Log
Fireball Musketeer Prince Bats Witch Mega Knight
Mega Knight
Bats Fireball Musketeer Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Bats Musketeer Witch Prince The Log Mega Knight
Witch Prince Mega Knight Bats Musketeer
Witch Prince Bats Musketeer Mega Knight
Fireball Prince The Log Mega Knight
Fireball The Log Bats Musketeer Mega Knight
Bats Musketeer Fireball Witch
Fireball Musketeer The Log Mega Knight
Witch Musketeer Prince
Musketeer Prince Mega Knight
Bats Witch Fireball Musketeer The Log Mega Knight
Musketeer Bats Fireball Witch
Prince Mega Knight Bats Fireball Musketeer Witch The Log
Fireball Mega Knight Bats Witch Prince The Log
Prince Mega Knight
Fireball Prince The Log Mega Knight
Mega Knight Bats Fireball Musketeer Witch Prince
Fireball Mega Knight Bats Musketeer Witch Prince The Log
Witch The Log Bats Fireball Musketeer Mega Knight
Musketeer Prince
Mega Knight Bats Fireball Musketeer Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Prince
Fireball Musketeer Prince The Log Mega Knight
Mega Knight Bats Musketeer Witch Prince The Log
Prince Mega Knight Bats Fireball Musketeer The Log
Musketeer Witch Prince Mega Knight
Fireball Bats Musketeer Witch
Prince Bats Fireball Musketeer Witch
Mega Knight Prince
Mega Knight Bats Fireball Witch Prince The Log
Witch Musketeer
Mega Knight Bats Musketeer Witch Prince
Mega Knight Fireball Prince The Log
Prince Mega Knight Fireball Witch
Fireball Musketeer Witch Mega Knight
Witch Bats Fireball Musketeer Prince The Log
Bats Mega Knight Fireball Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Prince The Log
Fireball The Log Mega Knight
Fireball Bats Musketeer Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball Musketeer Prince
Fireball Musketeer Prince The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Prince The Log
Fireball Musketeer Witch The Log
Fireball Musketeer The Log Mega Knight
Fireball
Bats
Fireball Musketeer Prince The Log Mega Knight
Fireball Witch The Log Mega Knight
Fireball Musketeer Prince The Log Mega Knight
Fireball
Musketeer Prince The Log
Fireball Musketeer The Log
The Log Fireball Witch Mega Knight
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch Prince The Log Mega Knight
Fireball Musketeer The Log
Bats Fireball Musketeer Witch
Bats Fireball Musketeer Witch
Fireball
Fireball Musketeer The Log Mega Knight
Fireball
Prince Mega Knight
Fireball The Log
Bats Fireball Musketeer Witch Prince
Fireball Musketeer Witch
The Log Fireball
Fireball Musketeer Prince Mega Knight
The Log Fireball Musketeer
Fireball
Musketeer Prince Mega Knight
Bats Fireball Musketeer Witch The Log
Bats Fireball Musketeer Witch
Fireball Musketeer Witch Prince The Log Mega Knight

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