My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Skeleton Army Witch Skeleton King
Zap
Skeleton Army Witch Skeleton King
Barbarian Barrel
Wizard Skeleton Army Witch Electro Wizard Skeleton King
The Log
Mini P.E.K.K.A Skeleton Army Witch Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Skeleton Army Witch Skeleton King
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Witch P.E.K.K.A Electro Wizard Skeleton King
Fireball
Wizard Skeleton Army Witch Electro Wizard Skeleton King
Poison
Wizard Skeleton Army Witch Electro Wizard Skeleton King
Lightning
Mini P.E.K.K.A Wizard Witch Electro Wizard Skeleton King
Rocket
Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard Skeleton King Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard Skeleton King
Mini P.E.K.K.A
Wizard Electro Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army
Skeleton King
Witch
P.E.K.K.A Skeleton King
P.E.K.K.A
Electro Wizard Wizard Witch
Electro Wizard
P.E.K.K.A Fireball Mini P.E.K.K.A
Skeleton King
Skeleton Army Fireball Witch

Defense Synergies 1 13

Fireball
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fireball Wizard Skeleton Army Witch
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard Skeleton King
Skeleton Army
Mini P.E.K.K.A Wizard Electro Wizard Skeleton King
Witch
Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fireball Wizard Skeleton Army Witch P.E.K.K.A
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Electro Wizard Skeleton King
Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball Skeleton Army Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army Skeleton King
Skeleton Army Mini P.E.K.K.A Electro Wizard
Skeleton Army Witch Electro Wizard Fireball Wizard Skeleton King
Fireball Wizard Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Wizard Witch Electro Wizard
Fireball Wizard Skeleton Army Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard Skeleton King
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard Skeleton King
Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Fireball Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball Wizard Skeleton Army Witch Electro Wizard
Wizard Witch Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Skeleton Army Fireball Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Wizard
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch
Fireball Wizard Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Wizard Witch Skeleton King
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Fireball Mini P.E.K.K.A P.E.K.K.A Skeleton King
Fireball Mini P.E.K.K.A Wizard Witch P.E.K.K.A Electro Wizard Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Electro Wizard Fireball Skeleton Army Witch
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fireball Wizard Skeleton King
Fireball
P.E.K.K.A
Fireball Witch Electro Wizard Skeleton King
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: