My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Electro Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Wizard Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Wizard Witch Balloon
Fireball
Wizard Witch Balloon
Poison
Wizard Witch Balloon
Lightning
Mini P.E.K.K.A Wizard Witch Balloon Archer Queen
Rocket
Wizard Witch Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Freeze Wizard Witch Balloon Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Mini P.E.K.K.A Freeze Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Freeze Archer Queen
Mini P.E.K.K.A
Wizard Electro Giant
Wizard
Mini P.E.K.K.A Balloon
Freeze
Balloon Fireball
Witch
Balloon
Freeze Wizard
Electro Giant
Mini P.E.K.K.A Archer Queen
Archer Queen
Fireball Electro Giant

Defense Synergies 0 7

Fireball
Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Fireball Wizard Freeze Witch Electro Giant
Wizard
Mini P.E.K.K.A Freeze
Freeze
Fireball Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A
Balloon
Electro Giant
Mini P.E.K.K.A
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Freeze
Mini P.E.K.K.A Witch
Fireball Mini P.E.K.K.A
Fireball Freeze
Fireball Wizard Freeze Witch
Fireball Electro Giant
Mini P.E.K.K.A Witch Archer Queen
Mini P.E.K.K.A
Witch Fireball Wizard Freeze Electro Giant
Fireball Wizard Witch
Mini P.E.K.K.A Fireball Wizard Freeze Witch
Fireball Wizard Mini P.E.K.K.A Freeze Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Freeze Electro Giant
Wizard Fireball Mini P.E.K.K.A Witch
Fireball Wizard Witch
Wizard Freeze Witch Fireball
Mini P.E.K.K.A
Wizard Fireball Mini P.E.K.K.A Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch Electro Giant
Fireball Mini P.E.K.K.A Wizard
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Witch
Fireball Wizard Electro Giant Freeze Witch
Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A
Freeze Fireball Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Fireball Electro Giant Archer Queen
Mini P.E.K.K.A Fireball Wizard Witch
Wizard Fireball Witch Electro Giant
Witch Electro Giant Fireball Mini P.E.K.K.A Freeze Archer Queen
Fireball Mini P.E.K.K.A Wizard Freeze Witch Electro Giant Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball Wizard
Fireball Wizard Electro Giant Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard Archer Queen
Fireball
Fireball Freeze
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard Witch Electro Giant
Fireball
Fireball Wizard
Fireball
Freeze Electro Giant Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Electro Giant
Fireball Wizard Freeze Witch Electro Giant
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Freeze Witch
Fireball Wizard Witch Archer Queen
Freeze
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball Electro Giant Archer Queen
Archer Queen
Electro Giant Fireball Freeze Witch Archer Queen
Fireball Witch Archer Queen
Fireball Freeze Witch Electro Giant Archer Queen

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