My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Baby Dragon Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Musketeer Witch
The Log
Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Baby Dragon Witch Balloon
Fireball
Musketeer Baby Dragon Witch Balloon
Poison
Musketeer Witch Balloon
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon Witch Balloon
Rocket
Musketeer Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Mini P.E.K.K.A Musketeer Baby Dragon Freeze Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Mini P.E.K.K.A Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Freeze
Mini P.E.K.K.A
Musketeer Rage Baby Dragon
Musketeer
Mini P.E.K.K.A Baby Dragon Balloon
Rage
Witch Balloon Mini P.E.K.K.A
Baby Dragon
Fireball Mini P.E.K.K.A Musketeer Witch Balloon
Freeze
Balloon Fireball
Witch
Rage Baby Dragon
Balloon
Rage Freeze Musketeer Baby Dragon

Defense Synergies 0 9

Fireball
Mini P.E.K.K.A Musketeer Freeze
Mini P.E.K.K.A
Fireball Musketeer Baby Dragon Freeze Witch
Musketeer
Fireball Mini P.E.K.K.A Baby Dragon
Rage
Baby Dragon
Mini P.E.K.K.A Musketeer Witch
Freeze
Fireball Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Witch Musketeer Freeze
Mini P.E.K.K.A Witch Musketeer
Fireball Mini P.E.K.K.A
Fireball Freeze Musketeer Baby Dragon
Musketeer Fireball Baby Dragon Freeze Witch
Fireball Musketeer Baby Dragon
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Musketeer
Witch Fireball Musketeer Baby Dragon Freeze
Musketeer Fireball Baby Dragon Witch
Mini P.E.K.K.A Fireball Musketeer Freeze Witch
Fireball Mini P.E.K.K.A Baby Dragon Freeze Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Freeze
Fireball Mini P.E.K.K.A Musketeer Witch
Fireball Musketeer Baby Dragon Witch
Baby Dragon Freeze Witch Fireball Musketeer
Mini P.E.K.K.A Musketeer
Fireball Mini P.E.K.K.A Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Fireball Musketeer
Mini P.E.K.K.A Musketeer Witch
Fireball Musketeer Baby Dragon Freeze Witch
Mini P.E.K.K.A Fireball Musketeer Witch
Mini P.E.K.K.A
Freeze Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch Musketeer
Mini P.E.K.K.A Musketeer Witch
Fireball
Mini P.E.K.K.A Fireball Witch
Fireball Musketeer Baby Dragon Witch
Witch Fireball Mini P.E.K.K.A Musketeer Baby Dragon Freeze
Fireball Mini P.E.K.K.A Musketeer Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon Freeze
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Freeze
Fireball Baby Dragon
Fireball Musketeer Baby Dragon Freeze Witch
Musketeer Baby Dragon Witch
Fireball Baby Dragon Freeze
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Freeze
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Fireball Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Freeze Fireball Baby Dragon Witch
Witch
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Freeze Witch
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball Freeze
Fireball
Fireball Musketeer Freeze Witch
Fireball Musketeer Baby Dragon Witch
Freeze
Fireball
Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon Freeze Witch
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Freeze Witch

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